I have a number of similar actions in my app which open a window with a huge
canvas. However, I use the standard method of having a draw-method which is
callled by the opening button, and also by the canvas itself (in the paint
event). Is there a lot of overhead to have half a dozen windows and canvases
when I
could do it on one, but make the code trickier (case statement or something
in the draw method).
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