On Nov 30, 2004, at 4:37 PM, Edward Craft wrote:
Understanding Graphics Programming
In this session, you’ll get an introduction to the 2D graphics
support in
REALbasic. We’ll start with the fundamentals, but continue onto more
advanced
topics such as vector graphics, pixel transformations, and printing.
All in one hour, mind you. At least this acknowledges that in RB
printing is an advanced topic. Now I feel slightly less stupid. Add a
smiley-face here if you need it.
Well, printing can be broken down to two sections: The PrinterSetup
Object and the Graphics Class. The PrinterSetup is pretty self
explanatory, but it is the Graphics Class which can be the most tricky.
This session would focus mostly on the Graphics class and it's
properties (such as Object2D for Vector graphics) and should give you
almost everything that you need to get printing top-notch stuff from
RB. I think that it is *great* that printing is only an extension of
any other graphics manipulation in RB. The only new facet to worry
about is printer resolution and printable area (margins).
Back to the original question of how to print a hairline. All of the
answers that were posted were right in one way or another -- but
everyone was thinking of pixel data when Barrie really needed vector
graphics.
Would this RW session specifically touch on printing hairlines? Before
this conversation, probably not, but it could be answered in the Q&A or
break afterwards.
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