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Re: REAL World (was Re: Printing hairlines)

To: Getting Started <gettingstarted at lists dot realsoftware dot com>
Subject: Re: REAL World (was Re: Printing hairlines)
From: Phil Mobley <phil at mobleybros dot com>
Date: Tue, 30 Nov 2004 16:56:25 -0800
Delivered-to: gettingstarted at lists dot realsoftware dot com
References: <BDD27C77 dot 572F2%ecraft at premise2020 dot com>
On Nov 30, 2004, at 4:37 PM, Edward Craft wrote:

Understanding Graphics Programming

In this session, you’ll get an introduction to the 2D graphics support in REALbasic. We’ll start with the fundamentals, but continue onto more advanced
topics such as vector graphics, pixel transformations, and printing.

All in one hour, mind you. At least this acknowledges that in RB printing is an advanced topic. Now I feel slightly less stupid. Add a smiley-face here if you need it.

Well, printing can be broken down to two sections: The PrinterSetup Object and the Graphics Class. The PrinterSetup is pretty self explanatory, but it is the Graphics Class which can be the most tricky.

This session would focus mostly on the Graphics class and it's properties (such as Object2D for Vector graphics) and should give you almost everything that you need to get printing top-notch stuff from RB. I think that it is *great* that printing is only an extension of any other graphics manipulation in RB. The only new facet to worry about is printer resolution and printable area (margins).

Back to the original question of how to print a hairline. All of the answers that were posted were right in one way or another -- but everyone was thinking of pixel data when Barrie really needed vector graphics.

Would this RW session specifically touch on printing hairlines? Before this conversation, probably not, but it could be answered in the Q&A or break afterwards.
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