To get hierarchical menus, you will need to implement this yourself. I
suggest looking at the MenuItem class, and the method MenuItem.Popup.
Charles Yeomans
On Feb 21, 2006, at 6:04 PM, Lennox Jacob wrote:
Thanks Charles,
I have this
me.addRow "1"
me.addRow "2"
me.addRow "3"
me.addRow "4"
me.addRow "5"
So I select 5, but I now want to hold the mouse on 5 and have a new
menu to appear giving options a,b,c,d,e, is that possible? or should I
be using a different type of control?
Kindly advise.
Thanks.
Lennox.
Charles Yeomans <charles at declareSub dot com> wrote:
On Feb 21, 2006, at 5:17 PM, Lennox Jacob wrote:
Hello,
What does the ConstructContextualMenu and ContextualMenuAction events
of a BevelButton do?
I would like to add a contextual menu, I don't know if I am using the
correct terminology here, to a Bevelbutton, more precisely, I would
like a submenu to appear giving the user more options when an item of
a bevelButton is selected and the mouse is kept down.
Any advice or example project would be appreciated.
A BevelButton can have a menu; perhaps you should be using that.
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I want to mimic the behaviour of the msgbox which automatically expands its
height depending on the amount of text. Is there a parameter for the height of
a statictext that takes into account the actual text in it (so "abc" is
different than "It was the best of times, it was the worst of
times.....................They lived happily ever after. The End."?
Greg
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