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Re: endless graphics loop

To: Getting Started <gettingstarted at lists dot realsoftware dot com>
Subject: Re: endless graphics loop
From: "Joseph J. Strout" <joe at strout dot net>
Date: Fri, 24 Feb 2006 09:21:37 -0700
Delivered-to: gettingstarted at lists dot realsoftware dot com
References: <C0248DDC dot 26C36%sean at rulessoftware dot com>
At 10:18 AM -0600 2/24/06, Sean Arney wrote:

 > As for debugging, this sort of problem is best tackled with the
 remote debugger.  This will of course require two computers (ideally,
 side by side).  Another option is to forego the IDE's debugger and
 > make liberal use of System.DebugLog instead.

    What would remote debugging do differently and how would one use it to
make that situation easier to find?

The remote debugger, because it is running on a different machine, doesn't cause activation/deactivation of the app you're debugging. That's valuable in a situation like this, since activation and deactivation themselves trigger paint events -- a case of the thing you're trying to study being unduly affected by your method of studying it. Remote debugging avoids that.

Best,
- Joe

--

Joseph J. Strout
joe at strout dot net
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