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Re: Sound troubles in 4.x on Windows

To: REALbasic Betas <realbasic-betas at lists dot realsoftware dot com>
Subject: Re: Sound troubles in 4.x on Windows
From: Michael Rebar <mrebar at darkwing dot uoregon dot edu>
Date: Wed, 30 Oct 2002 12:07:50 -0800
Cc: <TacitR at aol dot com>
On 10/30/02 6:00 AM, REALbasic Betas wrote:

> Subject: Sound troubles in 4.x on Windows
> From: <TacitR at aol dot com>
> Date: Tue, 29 Oct 2002 14:38:06 EST
> 
> A few users are beginningto report that an application compiled for Windows
> with RB 4.x (and running under Windows 98 SE or Windows Me) may exhibit sound
> problems. Specifically, when a sound is dragged into a project, the play
> method for that sound will set the user's volume control to maximum each time
> any sound is played. The sound plays normally when the same project is
> compiled with RB 3.x.
> 
> The problem does not affect all machines; it seems to be particularly
> troublesome with users who have a SoundBlaster AWE32 card, though I've
> received some reports from users with other sound cards as well. A
> demonstration project is quite simple; just create a window with a button,
> drag in some System 7sound, and put
> 
> somesound.play
> 
> in the button's Action event. It plays as expected on some Windows systems,
> and sets the user's volume to maximum on others.
> 
> Any changes in the RB 4 sound code that could explain this phenomenon?

Tacit,

I don't import System 7 sounds into projects for Windows apps. There are
other errors which manifest themselves on some Windows systems using this
approach. I have a little app with about 2,000 Windows copies in use. I
haven't received a single report of a volume reset problem. Works nicely on
Win98 SE and ME with SoundBlaster AWE32 cards. If at all possible, I suggest
using external WAVs.

Michael Rebar




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