Is anyone else having problems with incredibly low RB3D frame rates in
5.0b1? Objects are now showing thanks to the fix in this release but,
I'm still getting .01 fps in carbon builds produced with 5.0b1. The
same exact project produces 21 fps when built with 4.5.3fc2. I'm not
sure if the problem is timer-related or RB3D-related although I'm
beginning to suspect timers may be broken because other RB3D examples,
such as the ones found in the RB 4.5 examples folder, seem to work
fine. All testing done using Mac OS 10.2.3.
Bob
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