I noticed QD3D and Quesa both have an the renderbackfaces property, but
three states are available rather than the two currently in RB. There
is a flip state in addition to render front and render back/front. So
therefore, would using this property as "flip" just draw the side of
the object that faces the camera?
Of course, adding this capability may complicate the current
renderbackfaces/boolean functionality that currently exists.
Nick
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