Not sure what you mean - do you mean you want to display the framerate your
game is running at? Or what kind of frames do you mean? And, where to draw
it - a spritesurface, a canvas, a RB3D surface?
Cheers,
Frank+++
--
Günter Schmidt & Co. oHG
Frank Bitterlich eMail: bitterlich at gsco dot de
Schlosserstr. 4 WWW: http://www.gsco.de/gsco
D-60322 Frankfurt Tel.: 069 / 156809-29
GERMANY Fax: 069 / 156809-28
On 22.07.2003 13:35 Uhr, p_mueller1 at gmx dot ch wrote:
> Hi,
> Im new on this Service and my English is probably terrible...
> My Question:
> What's the fastest way to draw the frames of a game?
>
> Philipp
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