> At 7:37 PM +0200 7/22/03, p_mueller1 at gmx dot ch wrote:
>
> > > What sort of game do you want to make?
> >
> >I wanna make a 2d-Game. I use a unmodeled Canvas as engine because I
> wanna
> >use masks. Its like the game "Deimos Rising".
>
> I'm not familiar with that one -- is it related to Mars Rising?
>
> OK, in this case you're going to have a pretty big screen with a lot
> of stuff moving around on it. You really won't get good performance
> out of a Canvas with that. The SpriteSurface would be quite
> appropriate (see my "Centauri" demo on the CD for a similar example),
> but if you need 8-bit masks, then I'd recommend using an Rb3DSpace.
>
> If you have issue 1.1 of RB Developer (http://www.rbdeveloper.com),
> you'll find an article called "Three Ways to Animate" which compares
> the three approaches and shows how to use the Rb3DSpace as a fancy
> SpriteSurface.
>
> You can also find some info on that in the Rb3D FAQ, at
> <http://www.strout.net/info/coding/rb/>.
>
Hm OK,
but the screen isnt very big, its 480 x 480 pixel ( screen resized to 640 x
480 ).
Is that really impossible?
Philipp
> --
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> | Joseph J. Strout REAL Software, Inc. |
> | joe at realsoftware dot com http://www.realsoftware.com |
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