At 7:37 PM +0200 7/22/03, p_mueller1 at gmx dot ch wrote:
> What sort of game do you want to make?
I wanna make a 2d-Game. I use a unmodeled Canvas as engine because I wanna
use masks. Its like the game "Deimos Rising".
I'm not familiar with that one -- is it related to Mars Rising?
OK, in this case you're going to have a pretty big screen with a lot
of stuff moving around on it. You really won't get good performance
out of a Canvas with that. The SpriteSurface would be quite
appropriate (see my "Centauri" demo on the CD for a similar example),
but if you need 8-bit masks, then I'd recommend using an Rb3DSpace.
If you have issue 1.1 of RB Developer (http://www.rbdeveloper.com),
you'll find an article called "Three Ways to Animate" which compares
the three approaches and shows how to use the Rb3DSpace as a fancy
SpriteSurface.
You can also find some info on that in the Rb3D FAQ, at
<http://www.strout.net/info/coding/rb/>.
HTH,
- Joe
--
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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