At 4:26 PM -0500 7/22/03, Eric wrote:
I think this was asked before but what is the best to use
for tile based games. Canvas or SpriteSurface?
SpriteSurface or Rb3DSpace.
I don't know if this matters but I don't use "masks" I just set the
Transparency to white or not.
Also since my version of Rb is to old I don't have the RB3d thing but
how would that compare to the other 2?
Oh, well in that case use the SpriteSurface. Rb3DSpace would be
faster and more powerful (e.g. supports 8-bit masks, allows for easy
rotation/scaling of objects, etc.), but for what you want to do it
sounds like the SpriteSurface will be fine.
Best,
- Joe
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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