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Re: What to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: What to use?
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 22 Jul 2003 14:59:20 -0700
At 4:26 PM -0500 7/22/03, Eric wrote:

I think this was asked before but  what is the best to use
for  tile based games. Canvas or SpriteSurface?

SpriteSurface or Rb3DSpace.

I don't know if this matters but I don't use "masks" I just set the Transparency to white or not.
Also since my version of Rb is to old I don't have the RB3d thing but
how would that compare to the other 2?

Oh, well in that case use the SpriteSurface. Rb3DSpace would be faster and more powerful (e.g. supports 8-bit masks, allows for easy rotation/scaling of objects, etc.), but for what you want to do it sounds like the SpriteSurface will be fine.

Best,
- Joe

--
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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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