| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: fast, smooth updates |
| From: | Frank C <pox at planetquake dot com> |
| Date: | Wed, 23 Jul 2003 01:25:42 -0400 |
On Tuesday, July 22, 2003, at 11:03 PM, nickdabner at optusnet dot com dot au
wrote:
Would there be any merit in benchmarking against the same implementation running in C/Obj-C using Quesa? There are always people saying they can get x many fps in C, but couldn't in RB. It may also assist to understand the areas forimprovement in RB and Quesa respectively. I haven't done a controlled comparison, but a tight loop in RB is just about as fast as a tight loop in C (using immediate mode OpenGL at least). Where things start to go off is when you introduce an event loop - in C you have total control, so you can pick and chose what to deal with and what to ignore, and how often to yield to background tasks. In RB, you're a slave to the runtime. Frank. --- A searchable archive of this list is available at: <http://support.realsoftware.com/listarchives/search.php> Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> . |
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| ||
| Previous by Date: | Re: fast, smooth updates, John Tsombakos |
|---|---|
| Next by Date: | Re: Re: fast, smooth updates, nickdabner |
| Previous by Thread: | Re: fast, smooth updates, nickdabner |
| Next by Thread: | Re: fast, smooth updates, Joseph J. Strout |
| Indexes: | [Date] [Thread] [Top] [All Lists] |