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Re: fast, smooth updates

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: fast, smooth updates
From: Frank C <pox at planetquake dot com>
Date: Wed, 23 Jul 2003 03:29:52 -0400
On Wednesday, July 23, 2003, at 02:16 AM, nickdabner at optusnet dot com dot au wrote:

I thought as much. Sounds like some additional #pragmas may assist to control RB behaviour in this manner. Certainly something non-malicious such as "ignore mouse events" or "optimisefortightloop" where the specific needs could be
supported.

I'm all for anything that puts more control of the runtime event loop into the developers hands (variable wait time, forced updates, whatever...)

Any idea if it would be possible to ignore backgroundtasks, but yield or SMP other RB threads? Pigs might fly? Unsure of how things work when you get that low in
the system.

Not at the moment - ignoring background tasks in a threaded loop gives you the same results as a tight loop running in the main thread (fast loop, locked up GUI).

Frank.


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