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Re: fast, smooth updates

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: fast, smooth updates
From: Frank C <pox at planetquake dot com>
Date: Wed, 23 Jul 2003 13:52:57 -0400
On Wednesday, July 23, 2003, at 10:36  AM, Joseph J. Strout wrote:

At 1:25 AM -0400 7/23/03, Frank C wrote:

things start to go off is when you introduce an event loop - in C you have total control, so you can pick and chose what to deal with and what to ignore, and how often to yield to background tasks. In RB, you're a slave to the runtime.

Well, no, we've discussed how you can choose when to yield to background tasks. You're just not satisfied with the result, because when you do yield, it (not surprisingly) causes a glitch in the framerate.

That's my point! You're yielding on RB's terms. I can write a loop in C that yields just fine, without that hiccup.

Frank.


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