| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: fast, smooth updates |
| From: | "Joseph J. Strout" <joe at realsoftware dot com> |
| Date: | Wed, 23 Jul 2003 12:04:52 -0700 |
At 1:52 PM -0400 7/23/03, Frank C wrote: Well, no, we've discussed how you can choose when to yield to background tasks. You're just not satisfied with the result, because when you do yield, it (not surprisingly) causes a glitch in the framerate.That's my point! You're yielding on RB's terms. I'm not sure what that means. You're choosing when to yield. What more do you want? I can write a loop in C that yields just fine, without that hiccup. That'd be because your C program isn't doing all the stuff that RB is doing (checking to see if timers need firing, servicing other threads, checking whether command-period has been pressed, etc.). Best, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout REAL Software, Inc. | | joe at realsoftware dot com http://www.realsoftware.com | `------------------------------------------------------------------' --- A searchable archive of this list is available at: <http://support.realsoftware.com/listarchives/search.php> Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> . |
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