Hi -
Ok I'm able to load the maps and Tiles up in my app. - I think.
So now the question is how do I or how should I display the
tiles according to the map layer data in Sprite Surface?
So far I have loaded the Map layers in to Game_Map_layers( )
and tiles into Tiles( ). - (Game_Map_layers as Map_layer_Class, Tiles
as TileClass)
Tile sizes are 32 x 32.
There are 5 layers. with layer 1 being drawn first and 5 being last.
I do have a "hero" for the game but only on one image of
it right now. So it won't animate yet just ehh...float for now.
The "Hero" should be drawn in between layer 4 and 5.
This will be just a side scroller like SMB series. I hope..........
That's it. It's just waiting for me to do something with them.
I know how to display them on Canvas but in Sprite Surface
I don't.
Do I need to use NEWpicture/buffer?
Thanks
Eric
What Mac's have to say about Windows -
"What you saw was merely an inferior production line model a pail copy
of the original"
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