>
>
> Subject: Re: Tiles, Maps and Sprite Surface
> From: "Joseph J. Strout" <joe at realsoftware dot com>
> Date: Thu, 24 Jul 2003 20:23:37 -0700
>
> At 9:23 PM -0500 7/24/03, Eric wrote:
>
> >So now the question is how do I or how should I display the
> >tiles according to the map layer data in Sprite Surface?
>
> You should draw them in the PaintTile event. That gives you the row
> and column of the tile that needs to be painted; so all you have to
> do is look up the corresponding map data and draw the appropriate
> graphics.
>
> Have you looked at the examples on the CD? It sounds like Platform
> Demo would be very similar to what you want to do, as would the RPG
> Demo.
>
> Cheers,
> - Joe
>
I have an old(really old) version of RB and CD. :-|
The only problem with demos/examples is they can't talk back
and tell why it was done this way instead of this way, tell
what I'm doing wrong , tell me ok now do this or answer
any question I might have.
Also after looking at examples then try to fit it in
with my project is not always easy.
For me it not always easy to understand.
I like to show what I have then get help with what to
do next and how with what I have.
Once I get a game under my belt it will be much easier
to do another one.
Thanks
Eric :-)
"No shirt, No shoes, No service" - So I don't need pants then?
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