I fiddled with SpriteWorld and created a small demo using the graphics
from Space Spuds which throws 30 large asteroids around and uses
pixel-perfect collision detection and bounces the ship off of the
asteroids. All this at full screen and the performance is much more
than twice as fast as REALbasic and this is all in millions of colors.
http://www.freaksw.com/SpriteWorldSpuds.sit
Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
Q&A Columnist for REALbasic Developer Magazine -
http://www.rbdeveloper.com
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames
"We are rarely proud when we are alone."
-- Voltaire
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