On Saturday, July 26, 2003, at 04:27 AM, Seth Willits wrote:
I fiddled with SpriteWorld and created a small demo using the graphics
from Space Spuds which throws 30 large asteroids around and uses
pixel-perfect collision detection and bounces the ship off of the
asteroids. All this at full screen and the performance is much more
than twice as fast as REALbasic and this is all in millions of colors.
http://www.freaksw.com/SpriteWorldSpuds.sit
Impressive.
What version of SpriteWorld are you using? 3.0b2?
May we see the demo source code and the prebuilt SpriteWorld library? I
don't have CodeWarrior and building it with Project Builder would
result in a Mach-O binary which I don't think I can use.
Thanks,
Bob
---
A searchable archive of this list is available at:
<http://support.realsoftware.com/listarchives/search.php>
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>
.
|