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Re: SpriteWorld Spuds

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: SpriteWorld Spuds
From: Robert Steely <robsteely at nc dot rr dot com>
Date: Sat, 26 Jul 2003 17:16:17 -0400
On Saturday, July 26, 2003, at 04:27  AM, Seth Willits wrote:

I fiddled with SpriteWorld and created a small demo using the graphics from Space Spuds which throws 30 large asteroids around and uses pixel-perfect collision detection and bounces the ship off of the asteroids. All this at full screen and the performance is much more than twice as fast as REALbasic and this is all in millions of colors.

http://www.freaksw.com/SpriteWorldSpuds.sit

Impressive.

What version of SpriteWorld are you using? 3.0b2?

May we see the demo source code and the prebuilt SpriteWorld library? I don't have CodeWarrior and building it with Project Builder would result in a Mach-O binary which I don't think I can use.

Thanks,

Bob



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