On Saturday, July 26, 2003, at 02:16 PM, Robert Steely wrote:
http://www.freaksw.com/SpriteWorldSpuds.sit
Impressive.
It really is. I get twice the speed of Space Spuds when it only uses 2
sprites, and that includes a 16-bit monitor, surface, and smaller area
too!
What version of SpriteWorld are you using? 3.0b2?
Yes.
May we see the demo source code and the prebuilt SpriteWorld library?
I don't have CodeWarrior and building it with Project Builder would
result in a Mach-O binary which I don't think I can use.
The libraries are really large, but I can give you the source easily.
What do you want the libraries for? To see if you can get it working in
REALbasic?
http://www.freaksw.com/SpriteWorldSpudsSource.sit
Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
Q&A Columnist for REALbasic Developer Magazine -
http://www.rbdeveloper.com
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames
"We call that person who has lost his father, an orphan; and a widower
that
man who has lost his wife. But that man who has known the immense
unhappiness of losing a friend, by what name do we call him? Here every
language is silent and holds its peace in impotence."
-- Joseph Roux
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