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Re: SpriteWorld Spuds

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: SpriteWorld Spuds
From: Seth Willits <seth at freaksw dot com>
Date: Sat, 26 Jul 2003 15:45:35 -0700
On Saturday, July 26, 2003, at 02:16  PM, Robert Steely wrote:

http://www.freaksw.com/SpriteWorldSpuds.sit

Impressive.

It really is. I get twice the speed of Space Spuds when it only uses 2 sprites, and that includes a 16-bit monitor, surface, and smaller area too!


What version of SpriteWorld are you using? 3.0b2?

Yes.


May we see the demo source code and the prebuilt SpriteWorld library? I don't have CodeWarrior and building it with Project Builder would result in a Mach-O binary which I don't think I can use.

The libraries are really large, but I can give you the source easily. What do you want the libraries for? To see if you can get it working in REALbasic?
http://www.freaksw.com/SpriteWorldSpudsSource.sit


Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
Q&A Columnist for REALbasic Developer Magazine - http://www.rbdeveloper.com
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames

"We call that person who has lost his father, an orphan; and a widower that
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