At 5:45 PM -0500 7/26/03, Eric wrote:
Ok in the PaintTile I have this
g.drawPicture
Tiles(game_Map_Layers(1).Get_Tile_ID(ypos+1,xpos+1)).Get_TileImage,ypos,xpos
....
You shouldn't be drawing them at YPos, XYos, or at least I can't
think of any reason why you should be doing so. You should be
drawing them at 0,0 if your tiles match SpriteSurface tiles in size.
Yours don't -- you'd need to draw four of your tiles for each one of
the SpriteSurface's tiles. But that's going to be a little more
complex, and since you're new at this, you should be looking for ways
to make your life easier. Using 64x64 tiles will do that. I highly
recommend you switch to that for this project, and go back to smaller
tile sizes later when you have more experience under your belt.
Also, you really should study the existing examples. They virtually
all show how to do this properly, thus avoiding the need to reinvent
the wheel. If you really don't do well from examples, then perhaps
you'd do better with a book -- for example, REALbasic: The Definitive
Guide has a chapter on the SpriteSurface and explains this stuff
pretty well.
OTOH, learning by doing is good too, and don't be shy about asking
here when you get stuck!
Cheers,
- Joe
--
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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