At 1:11 PM -0500 7/28/03, Eric wrote:
Well what I meant was instead of spritesurface having a set 64 x64
tile, wouldn't it be better to have Sprite Surface not have a set
tile size?
No, it wouldn't.
I guess I don't know why Sprite Surface is set at a 64 x 64.
It has to be set at something. This is the size of the graphics
block used internally to maintain the various graphics layers. It's
quite possible for you to use an arbitrary tile size of your own
(using code like what Seth posted yesterday), but as you can see,
it's a lot more work. If you make your tiles the same size as what
the SpriteSurface is already using for its internal caching, then
your code is much easier (and the performance may be better too).
Best,
- Joe
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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