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Re: SuperSpriteSurface status update (& new demo)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: SuperSpriteSurface status update (& new demo)
From: Robert Steely <robsteely at nc dot rr dot com>
Date: Mon, 28 Jul 2003 20:10:58 -0400
On Monday, July 28, 2003, at 06:19  PM, John Balestrieri wrote:

I hope to release a public beta by the end of the Summer; I know that some of you are very much looking forward to using this & I appreciate your patience and encouragement. :)

John, the SuperSpriteSurface looks great! Despite scaling and rotating translucent sprites while performing collision detection using constantly changing shapes, its performance is smooth and fast. And when running in a thread, it doesn't lock up the GUI.

I'm definitely looking forward to the beta testing period and its final release!

Bob


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