On Tuesday, July 29, 2003, at 06:08 PM, Eric wrote:
*the map is set to map(7,17)
Game_Map_Layers(LN).Insert_Tile_ID(readfrom.readShort,c,r)
Well that caused Rb to crash and my Mac. So I tried (8,18) still
crashed.
I've tried flipping them around (18,8) no good.
The fact that you tried flipping it suggest you don't know what you're
doing (no offense). We need so see the code. There's nothing we can
help you with otherwise.
This is what is in the Paint Tile event -
g.drawPicture
Tiles(game_Map_Layers(1).Get_Tile_ID(xpos+1,ypos+1)).Get_TileImage,0,0
Why +1?
Now when it does draw them, the first two rows of in layer 1 are, I
think, over drawn.
There just not there.
I'm not sure what I have done wrong. Its driving me insane!
Send me your project.
Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
Q&A Columnist for REALbasic Developer Magazine -
http://www.rbdeveloper.com
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"Dreams are the reality of tomorrow."
-- Seth Willits
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