On Saturday, September 27, 2003, at 07:43 AM, Nils Raschke wrote:
I think I need a tight loop in my game. Is there a way to prevent the
beach
ball? The best thing would be if the cursor would be hidden somehow.
I use
#pragma disableBackgroundTasks
#pragma disableAutoWaitCursor
but the beach ball wont go away...
The beach ball is a system thing - it displays because the application
isn't displaying one. You can hide the cursor altogether though. I have
a module in the Space Spuds source code which handles all of that. It's
not just a simple matter of hiding and showing because if you hide it
twice, you have to show it twice before it's actually visible, so my
module handles that.
Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic
Webmaster for REALbasic Game Central - http://www.freaksw.com/rbgames
"It's okay. We can't all have three digit IQ levels."
-- Seth Willits
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