Hi Seth!
>>> The beach ball is a system thing - it displays because the application
>>> isn't displaying one. You can hide the cursor altogether though.
>> But if you need a mouse cursor in your game AND a tight loop?
> Hmm... well, you create a custom cursor in a canvas or something. I
> don't know actually :\ I've never had the real need to do it.
Then it would be better not to use a custom cursor because of changes in the
frame rate the feeling for the user wont be good...
Nils
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