realbasic-games
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Re: [ANN] Volley

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: [ANN] Volley
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 29 Sep 2003 09:34:59 -0500
References: <1E83A6B2-F289-11D7-A502-0050E4304063 at mac dot com>
At 4:27 PM +0200 9/29/03, Toon Van Acker wrote:

They are based on the frame count, because clock-based animation continues even if your game lags a bit, meaning you can't see what happens, and that would be very frustrating.

So base it on the clock, but choose a maximum dt value. Then, if you have a slow machine, the game slows down and you don't miss anything. But if you have a fast machine, you get smoother animation.

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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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