At 4:27 PM +0200 9/29/03, Toon Van Acker wrote:
They are based on the frame count, because clock-based animation
continues even if your game lags a bit, meaning you can't see what
happens, and that would be very frustrating.
So base it on the clock, but choose a maximum dt value. Then, if you
have a slow machine, the game slows down and you don't miss anything.
But if you have a fast machine, you get smoother animation.
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| Joseph J. Strout REAL Software, Inc. |
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