Hi all!
I have to compose some pictures at the beginning of a level. When finished
they have to be in 16 bit depth because they are used as 3dObjects.
When I paint the pictures in a new 16 bit-picture it looks very ugly because
the colors are changed to the next possible color.
Has anybody an idea where to find a dither algorithm implemented in RB
(could this be a feature request?) or a source to a "how to" so I get a
point to start from?
Thanks
Nils
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