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Dithering

To: REALbasic Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: Dithering
From: Nils Raschke <n4d2r at gmx dot de>
Date: Wed, 01 Oct 2003 00:18:12 +0200
Hi all!

I have to compose some pictures at the beginning of a level. When finished
they have to be in 16 bit depth because they are used as 3dObjects.

When I paint the pictures in a new 16 bit-picture it looks very ugly because
the colors are changed to the next possible color.

Has anybody an idea where to find a dither algorithm implemented in RB
(could this be a feature request?) or a source to a "how to" so I get a
point to start from?

Thanks
Nils


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