I have both the Mac and Windows version of RB. I made a simple game on
the Mac with RB and I wanted to create a Windows version. I have the
game up and running on Windows 98 on my PC, but I have noticed a
difference in speed concerning sprites.
When two sprites come close to each other, all sprites slow down
considerably. In fact, the whole program seems run slower. What causes
this and how can it be fixed? I never noticed this on the Mac.
I am using a SpriteSurface update in the game. When two sprites are not
near one another, the movement speed is normal.
Mark Lawrimore
marklawrimore at earthlink dot net
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