realbasic-games
[Top] [All Lists]

Re: enemies & socket to me

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: enemies & socket to me
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 20 Oct 2003 17:06:52 -0500
References: <3F945A1C dot 817374B2 at prodigy dot net>
At 4:56 PM -0500 10/20/03, Eric wrote:

Yeah I guess that was a little to general. ; -) Well what I was thinking
is since layer 4 of my map has nothing in it. I though I would put the
enemy data there.
So layer 4 wouldn't be drawn it would just tell me - ok an enemy is at
this location on the map and what kind of enemy.

Well, that's reasonable, though I wouldn't start that way. I would start this way:

  // make an enemy, for the sake of testing enemies!
  badGuy = new Sprite
  badGuy.image = somePicture
  badGuy.X = 150
  badGuy.Y = 200

or whatever. It's easy to get caught up in trying to jump directly to the end solution; it's much more productive to take baby steps. Hard-code things first, generalize them later.

On the class I was thinking it would be like the heroclass. Just that is
computer controlled and it could tell if its a peon or a boss.

Sure; if that makes sense to you, go for it. If it's holding you up, skip it. Just get SOMETHING running, then keep refining it until it does what you want.

Right now I want to get some enemies walking around as such. Then I'll
move on to collision.

Good plan!

 >Also when would you want to use a Serial over a Socket?

 >Never.

So just stick with  Socket's ?

Yes.

--
,------------------------------------------------------------------.
|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
`------------------------------------------------------------------'

- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>