At 12:23 PM -0500 11/14/03, Mark Lawrimore wrote:
I am trying to update a sprite image in a part of code that's not in
the SpriteSurface NextFrame or Collision.
That's fine.
Will SpriteSurface1.update work in a different section of code?
Well, yes, but that has nothing to do with updating a sprite image.
That updates the entire SpriteSurface! You use this when you're not
using SpriteSurface.Run, to instead drive your sprite surface from a
loop or Timer.
if Lives=0 then
ark.image=ark4 // the game ends here, but I want to display the ark4
image on the sprite.
SpriteSurface1.update ???
Yep, that'll be fine, since the SpriteSurface is not running at this
point but you want to update its display. (Just keep in mind that
the NextFrame event is going to fire during this call to Update.)
Thanks Joe for all your help so far!
Don't just thank me, thank all the other REALbasic-games members who
are as eager to help the new folks as they are to have more
experienced folks help them. :) (This is a not-so-subtle hint to
other readers -- it's always good to consider your karma!)
Cheers,
- Joe
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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