realbasic-games
[Top] [All Lists]

Re: Looking For RB3D code etc.

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Looking For RB3D code etc.
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Thu, 20 Nov 2003 20:50:51 -0600
References: <E2654D67-1AF2-11D8-A1BE-0003934A9366 at nc dot rr dot com> <a05300b01bbe269e02a43 at [10 dot 10 dot 13 dot 3]> <p06002007bbe328d1e131 at [192 dot 168 dot 0 dot 100]>
At 8:35 PM -0600 11/20/03, Chris Dillman wrote:

1. Does any one have a lib of useful declears for QD3D?

I do; there's an example called "Quesa Declares" on the CD, and also discussed at length in two recent issues of RB Developer.

2. Does any one have code for polygon level hit detection?
Or has this been added to any version of RB yet?

No.

3. Any one have a away to CLIP a 3D object by a plane?

Clip an object?!? Or do you mean cull it? If the latter, yes. If the former, no, at least for arbitrary objects.

Cheers,
- Joe

--
,------------------------------------------------------------------.
|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
`------------------------------------------------------------------'

- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>