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Re: Looking For RB3D code etc.

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Looking For RB3D code etc.
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Thu, 20 Nov 2003 22:47:25 -0600
References: <E2654D67-1AF2-11D8-A1BE-0003934A9366 at nc dot rr dot com> <a05300b01bbe269e02a43 at [10 dot 10 dot 13 dot 3]> <p06002007bbe328d1e131 at [192 dot 168 dot 0 dot 100]> <a05300b13bbe32db61060 at [10 dot 10 dot 13 dot 3]>
At 8:35 PM -0600 11/20/03, Chris Dillman wrote:

1. Does any one have a lib of useful declears for QD3D?

I do; there's an example called "Quesa Declares" on the CD, and also discussed at length in two recent issues of RB Developer.

I ummm don't get the CD since I just buy up grade licenses.

Or do you pay extra and get the cd.

So I take it this is not online?


2. Does any one have code for polygon level hit detection?
Or has this been added to any version of RB yet?

No.

3. Any one have a away to CLIP a 3D object by a plane?

Clip an object?!?


 Or do you mean cull it?
If the latter, yes.  If the former, no, at least for arbitrary objects.

Nope I meant Clip.




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