Hi,
the UserOldRenderer didn't seem to make much difference (good idea though!
), as you suggested joe making the text size larger improved things
(definitely made it more readable) but the text still aint pretty ;)
<g> seems pretty likely that the 3dshape wasn't actually designed to
display text, the better solution if I had the inclination would prolly be
to create 3d letters.
was a bit of fun though, I was impressed at how easy the 3d stuff was to
use once I got into it.
<g> if I was just a little more graphically inclined Id be seriously
looking at some game design....
hmm..I wonder how difficult it would be to create a 3d landscape in
meshworks for a war game of some kind.....
Yours cheerfully,
Andrew Bush
I am a little dismayed at the quality of the text once it had been drawn
into a picture and added with AddShapeFromPicture, Im not setting it to
any specific font or size at this point but its got a kind of harsh look
to it, do you know of any reason for that?
Well, the default font size is 12 or 13 (depending on your system), which
means not too many pixels -- each pixel (er, texel) is probably becoming
a rough block of pixels when rendered on screen. Try using a larger
picture and font size; that'll smooth it out.
Cheers,
- Joe
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