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Re: drawing to a object3d shape after its been created

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: drawing to a object3d shape after its been created
From: Andrew Bush <andrew dot bush at xtra dot co dot nz>
Date: Thu, 15 Jan 2004 11:54:17 +1300
Hi,

the UserOldRenderer didn't seem to make much difference (good idea though!
), as you suggested joe making the text size larger improved things (definitely made it more readable) but the text still aint pretty ;) <g> seems pretty likely that the 3dshape wasn't actually designed to display text, the better solution if I had the inclination would prolly be to create 3d letters.

was a bit of fun though, I was impressed at how easy the 3d stuff was to use once I got into it. <g> if I was just a little more graphically inclined Id be seriously looking at some game design....

hmm..I wonder how difficult it would be to create a 3d landscape in meshworks for a war game of some kind.....


Yours cheerfully,


        Andrew Bush


I am a little dismayed at the quality of the text once it had been drawn into a picture and added with AddShapeFromPicture, Im not setting it to any specific font or size at this point but its got a kind of harsh look to it, do you know of any reason for that?

Well, the default font size is 12 or 13 (depending on your system), which means not too many pixels -- each pixel (er, texel) is probably becoming a rough block of pixels when rendered on screen. Try using a larger picture and font size; that'll smooth it out.

Cheers,
- Joe

-- ,------------------------------------------------------------------.
|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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