Hi
I used your declares on a getting a mesh out of an object made with.
BackGroundObj.AddShapePicture p, 1.0
mesh = GetTriMesh( BackGroundObj.GetShapeHandle( 0 ) )
Ok this seems to work.
So now what I want to know is...
An object made this way has a texture attached some how.
What is that called in quesa?
If the texture has a mask is that part of the texture or...
could the texture be told to um TILE... and the mask be just the size of the
poly....
Like the mask and texture are two separate things to quesa.
What I need to achive in the end is a Masked Quad with a reapeating
texture and a Mask...
Example you are tiling a drive way with paving stones...
the Quad represents the projected SQUARE surface of the drive way...
if say it did not have a irregular shape.
The mask represents the shape of the drive way.
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