| To: | "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Joe help... getting at a texture etc. |
| From: | Chris Dillman <chrisd at plaidworld dot com> |
| Date: | Fri, 16 Jan 2004 11:11:53 -0600 |
| References: | <p06010200bc2bc0535e2a at [192 dot 168 dot 50 dot 125]> <a05300b03bc2c6408a7b3 at [10 dot 10 dot 13 dot 3]> <p06010202bc2c65e1299b at [192 dot 168 dot 0 dot 102]> <a05300b0ebc2cc60a09bb at [10 dot 10 dot 13 dot 3]> <p06010206bc2cf5a0ee3e at [192 dot 168 dot 0 dot 102]> <a05300b02bc2cffd29473 at [10 dot 10 dot 13 dot 3]> <p06010207bc2d02c21e4b at [192 dot 168 dot 0 dot 102]> <p06010209bc2d322739e7 at [192 dot 168 dot 0 dot 102]> <87826BF4-47F4-11D8-8BA7-0003933EA538 at planetquake dot com> <p0601020cbc2d55b0be4d at [192 dot 168 dot 0 dot 102]> <a05300b0abc2da7d5167b at [10 dot 10 dot 13 dot 3]> |
At 2:55 AM -0600 1/16/04, Chris Dillman wrote:3. Im really just going for cookie cutter transparency. Not actual translucency.In that case, use a 16-bit picture, with the areas you want to be transparent set to solid white. Ok I went back to the AddShapePicture and pre computed the mask onto the texture. That worked fine. and I realize that I think my VERY first attempt was like this with one small bug.... which of course makes me go ARRRGGGGG.... many hours later :) -- Email: chrisd at plaidworld dot com iChat / AIM: crackbunny at mac dot com Buy Art : http://www.starbounce.com Listen to Music: http://www.trance-o-matic.com Play Games: Plaid World Studios http://www.plaidworld.com Learn game programming at http://www.idevgames.com Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis - - - Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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