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Re: Joe help... getting at a texture etc.

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Joe help... getting at a texture etc.
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Fri, 16 Jan 2004 11:11:53 -0600
References: <p06010200bc2bc0535e2a at [192 dot 168 dot 50 dot 125]> <a05300b03bc2c6408a7b3 at [10 dot 10 dot 13 dot 3]> <p06010202bc2c65e1299b at [192 dot 168 dot 0 dot 102]> <a05300b0ebc2cc60a09bb at [10 dot 10 dot 13 dot 3]> <p06010206bc2cf5a0ee3e at [192 dot 168 dot 0 dot 102]> <a05300b02bc2cffd29473 at [10 dot 10 dot 13 dot 3]> <p06010207bc2d02c21e4b at [192 dot 168 dot 0 dot 102]> <p06010209bc2d322739e7 at [192 dot 168 dot 0 dot 102]> <87826BF4-47F4-11D8-8BA7-0003933EA538 at planetquake dot com> <p0601020cbc2d55b0be4d at [192 dot 168 dot 0 dot 102]> <a05300b0abc2da7d5167b at [10 dot 10 dot 13 dot 3]>
At 2:55 AM -0600 1/16/04, Chris Dillman wrote:

3. Im really just going for cookie cutter transparency.
Not actual translucency.

In that case, use a 16-bit picture, with the areas you want to be transparent set to solid white.

Ok I went back to the AddShapePicture and pre computed the mask onto the texture.

That worked fine.

and I realize that I think my VERY first attempt was like this with one small
bug.... which of course makes me go ARRRGGGGG.... many hours later :)



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