Writing Games with REALbasic (date)
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February 29, 2004
Re: Carbon vs. Classic
,
Andy Dent
,
22:30
Re: 3DS
,
Joseph J. Strout
,
19:30
Re: Animated Model Format
,
Frank C
,
18:00
Re: 3DS
,
Frank C
,
18:00
Re: Animated Model Format
,
Asher Dunn
,
18:00
Re: Animated Model Format
,
Asher Dunn
,
18:00
Re: Animated Model Format
,
Asher Dunn
,
17:30
Re: Animated Model Format
,
Asher Dunn
,
17:00
Re: Animated Model Format
,
Asher Dunn
,
17:00
Re: 3DS
,
Jeremy Smoler
,
16:30
Re: Carbon vs. Classic
,
Chris Dillman
,
12:30
Re: Carbon vs. Classic
,
Daniel Lurie
,
09:00
Re: Animated Model Format
,
Frank C
,
04:30
Re: Carbon vs. Classic
,
Nick Lockwood
,
03:30
Re: 3DS
,
Frank C
,
03:00
Re: Animated Model Format
,
Nick Lockwood
,
03:00
Re: Animated Model Format
,
Nick Lockwood
,
03:00
February 28, 2004
Re: Carbon vs. Classic
,
Daniel Lurie
,
21:30
Re: Carbon vs. Classic
,
Joseph J. Strout
,
21:00
Re: 3DS
,
Joseph J. Strout
,
21:00
Re: 3DS
,
Joseph J. Strout
,
21:00
Re: 3DS
,
Joseph J. Strout
,
21:00
Carbon vs. Classic
,
Daniel Lurie
,
17:30
Re: Animated Model Format
,
Frank C
,
17:00
Re: Animated Model Format
,
Nick Lockwood
,
17:00
Re: Animated Model Format
,
Frank C
,
15:30
Re: Animated Model Format
,
Frank C
,
15:30
Re: 3DS
,
Frank C
,
15:00
Re: Animated Model Format
,
Chris Dillman
,
15:00
Re: 3DS
,
Toon Van Acker
,
15:00
3DS
,
Jeremy Smoler
,
14:30
Re: Animated Model Format
,
Asher Dunn
,
14:30
Re: Animated Model Format
,
Asher Dunn
,
14:30
Re: Animated Model Format
,
Asher Dunn
,
14:30
Re: Animated Model Format
,
Joseph J. Strout
,
13:00
Re: Animated Model Format
,
Frank C
,
02:30
February 27, 2004
Re: Animated Model Format
,
Asher Dunn
,
20:00
February 26, 2004
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Frank C
,
23:30
Re: Animated Model Format
,
Frank C
,
23:30
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Daniel Lurie
,
22:00
Re: Animated Model Format
,
Joseph J. Strout
,
21:00
Re: Animated Model Format
,
Frank C
,
18:30
RE: OBJ importer (was Re: Once bitten...)
,
Lynn Fredricks
,
17:00
Re: Animated Model Format
,
Joseph J. Strout
,
16:30
Animated Model Format
,
Frank C
,
16:00
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
15:30
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Joseph J. Strout
,
15:00
Re: 3D graphics in RealBasic
,
Frank C
,
14:30
Visual tool (was: Re: Once bitten, twice debunked (was: Five Reasons...))
,
Lars Jensen
,
14:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Asher Dunn
,
14:30
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Lynn Fredricks
,
14:00
Re: (ANN) MazeGame Source v1.1 released
,
Nick Dabner
,
14:00
Re: OBJ importer (was Re: Once bitten...)
,
John Balestrieri
,
13:30
Re: 3D graphics in RealBasic
,
Asher Dunn
,
11:30
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
11:00
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Lynn Fredricks
,
10:30
Re: 3D graphics in RealBasic
,
John Balestrieri
,
10:30
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Joseph Nastasi
,
10:00
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Joseph J. Strout
,
09:30
Re: 3D graphics in RealBasic
,
Joseph J. Strout
,
09:30
Re: OBJ importer (was Re: Once bitten...)
,
Joseph J. Strout
,
09:30
Re: 3D graphics in RealBasic
,
Nick Lockwood
,
06:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Joseph Nastasi
,
06:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Frank C
,
03:00
Re: low-level access to points, lines, etc.
,
Chris Dillman
,
02:00
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
01:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
01:30
Re: 3D graphics in RealBasic
,
John Balestrieri
,
01:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
01:30
Re: low-level access to points, lines, etc.
,
Seth Willits
,
01:30
Re: Rebuttal rebuttal part 1 (Re: The Ancient One Barks)
,
Chris Dillman
,
01:30
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Chris Dillman
,
01:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Chris Dillman
,
01:00
Re: low-level access to points, lines, etc.
,
Chris Dillman
,
01:00
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Chris Dillman
,
01:00
Re: low-level access to points, lines, etc.
,
Chris Dillman
,
01:00
3D graphics in RealBasic
,
paul scott
,
00:30
Re: OBJ importer (was Re: Once bitten...)
,
Frank C
,
00:00
February 25, 2004
Re: OBJ importer (was Re: Once bitten...)
,
Joseph J. Strout
,
22:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Frank C
,
21:30
Re: OBJ importer (was Re: Once bitten...)
,
Frank C
,
21:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Chris Dillman
,
21:00
Re: Once bitten, twice debunked (was: Five Reasons...)
,
John Jobe
,
20:00
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Lynn Fredricks
,
19:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
John Jobe
,
19:00
OBJ importer (was Re: Once bitten...)
,
Joseph J. Strout
,
16:30
Re: 3D model formats (was Re: Once bitten...)
,
Joseph J. Strout
,
16:30
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Frank C
,
16:30
Re: 3D model formats (was Re: Once bitten...)
,
Nick Lockwood
,
15:30
RE: Once bitten, twice debunked (was: Five Reasons...)
,
Lynn Fredricks
,
15:30
Re: Five Reasons to stick with RB3D/Quesa -- debunked
,
Nick Lockwood
,
15:30
3D model formats (was Re: Once bitten...)
,
Joseph J. Strout
,
15:00
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Seth Willits
,
15:00
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Joseph J. Strout
,
15:00
Re: Once bitten, twice debunked (was: Five Reasons...)
,
Seth Willits
,
14:30
Once bitten, twice debunked (was: Five Reasons...)
,
Tonio Loewald
,
14:00
Re: Five Reasons to stick with RB3D/Quesa -- debunked
,
James Noe
,
13:00
[ANN] Quesa Wrappers v0.1b
,
Frank C
,
03:30
Re: (ANN) MazeGame Source v1.1 released
,
John Tsombakos
,
00:30
Re: Game Input Window
,
Seth Willits
,
00:00
February 24, 2004
Re: Five Reasons to stick with RB3D/Quesa -- debunked
,
Frank C
,
17:30
Re: Five Reasons to stick with RB3D/Quesa -- debunked
,
Ben Lilburne
,
15:30
Re: frame rates
,
Frank C
,
15:00
Five Reasons to stick with RB3D/Quesa -- debunked
,
Tonio Loewald
,
15:00
Re: (ANN) MazeGame Source v1.1 released
,
Nick Dabner
,
13:30
Re: frame rates
,
Nick Lockwood
,
12:30
Re: frame rates
,
Joseph J. Strout
,
10:30
Re: frame rates
,
Nick Lockwood
,
10:30
Re: frame rates
,
Joseph J. Strout
,
09:00
Re: Re: (ANN) MazeGame Source v1.1 released
,
johnts
,
07:30
Re: frame rates
,
Nick Lockwood
,
05:30
Re: (ANN) MazeGame Source v1.1 released
,
Nick Dabner
,
04:30
Re: circular references (was Re: frame rates)
,
Ben Lilburne
,
02:00
Fwd: (Ann) Mazegame Source V1.1 Released
,
Nick Dabner
,
02:00
Fwd: (ANN) MazeGame Source v1.1 released
,
Nick Dabner
,
02:00
February 23, 2004
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
John Balestrieri
,
15:30
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Seth Willits
,
15:30
Re: circular references (was Re: frame rates)
,
Joseph J. Strout
,
15:00
Re: circular references (was Re: frame rates)
,
Ben Lilburne
,
15:00
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Joseph J. Strout
,
14:30
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Seth Willits
,
14:00
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Joseph J. Strout
,
13:30
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Seth Willits
,
13:30
Re: frame rates
,
Will Leshner
,
12:30
Re: frame rates
,
Asher Dunn
,
12:30
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Chris Dillman
,
11:00
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Joseph J. Strout
,
11:00
Re: RB3D or Sprite Surface WAS: A dozen other titles...
,
Nick Lockwood
,
11:00
RB3D or Sprite Surface WAS: A dozen other titles...
,
Grayson Hansard
,
10:30
Re: The Ancient One Barks :-)
,
Joseph J. Strout
,
09:30
Re: The Ancient One Barks :-)
,
Joseph Nastasi
,
09:00
circular references (was Re: frame rates)
,
Joseph J. Strout
,
09:00
Re: frame rates
,
Will Leshner
,
09:00
Re: The Ancient One Barks :-)
,
Nick Lockwood
,
08:00
Rebuttal rebuttal part 2
,
Nick Lockwood
,
08:00
Rebuttal rebuttal part 1 (Re: The Ancient One Barks)
,
Nick Lockwood
,
08:00
Re: The Ancient One Barks :-)
,
Joseph Nastasi
,
07:30
Re: The Ancient One Barks :-)
,
Nick Lockwood
,
07:30
Re: The Ancient One Barks :-)
,
Nick Lockwood
,
07:30
Re: The Ancient One Barks :-)
,
Joseph Nastasi
,
06:00
Re: frame rates
,
Nick Lockwood
,
05:30
Re: The Ancient One Barks :-)
,
Nick Lockwood
,
05:30
Re: frame rates
,
Ben Lilburne
,
01:30
February 22, 2004
Re: frame rates
,
Joseph J. Strout
,
20:00
Re: Orthographic camera (was Re: If you're on drugs) The Ancient One Speaks
,
Joseph J. Strout
,
19:30
Re: frame rates
,
Seth Willits
,
19:30
Re: The Ancient One Barks :-)
,
Joseph Nastasi
,
18:30
Re: frame rates
,
Lars Jensen
,
18:30
Re: Orthographic camera (was Re: If you're on drugs) The Ancient One Speaks
,
Frank C
,
18:30
Re: frame rates
,
Will Leshner
,
18:00
Re: frame rates
,
Joseph J. Strout
,
17:30
Re: frame rates
,
Will Leshner
,
17:30
Re: frame rates
,
Nick Lockwood
,
17:30
Re: frame rates
,
Nick Lockwood
,
17:30
Re: frame rates
,
Seth Willits
,
16:30
Re: Orthographic camera (was Re: If you're on drugs) The Ancient One Speaks
,
Joseph J. Strout
,
16:00
Re: frame rates
,
Frank C
,
16:00
Re: Orthographic camera (was Re: If you're on drugs) The Ancient One Speaks
,
Frank C
,
16:00
Re: frame rates
,
Will Leshner
,
16:00
Re: frame rates
,
Nick Lockwood
,
16:00
Re: frame rates
,
Seth Willits
,
15:00
Re: The Ancient One Barks :-)
,
Nick Lockwood
,
14:00
Re: OpenGL blending
,
Nick Lockwood
,
14:00
Re: frame rates
,
Nick Lockwood
,
13:30
RE: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lynn Fredricks
,
12:30
Orthographic camera (was Re: If you're on drugs) The Ancient One Speaks
,
Joseph J. Strout
,
10:00
Re: low-level access to points, lines, etc.
,
Joseph J. Strout
,
10:00
Re: Game Input Window
,
Joseph J. Strout
,
10:00
Re: (ANN) MazeGame Source v1.1 released
,
Seth Willits
,
03:30
Re: SpriteSurface Animation, Blinking...
,
Seth Willits
,
03:30
Re: Game Input Window
,
Seth Willits
,
02:00
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lars Jensen
,
01:00
Re: (ANN) MazeGame Source v1.1 released
,
John Tsombakos
,
00:30
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
ABarnes
,
00:00
(ANN) MazeGame Source v1.1 released
,
Nick Dabner
,
00:00
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lars Jensen
,
00:00
RE: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lynn Fredricks
,
00:00
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
ABarnes
,
00:00
February 21, 2004
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lars Jensen
,
23:30
RE: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lynn Fredricks
,
23:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Daniel Lurie
,
23:00
Re: Game Input Window
,
Lars Jensen
,
20:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Frank C
,
18:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Daniel Lurie
,
18:30
Re: QuesaWrappersDocs
,
Frank C
,
18:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Will Leshner
,
18:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Frank C
,
18:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Frank C
,
18:00
Re: low-level access to points, lines, etc.
,
Seth Willits
,
18:00
Game Input Window
,
Seth Willits
,
18:00
Re: Quesa Wrappers (was Re: If you're on drugs)
,
Seth Willits
,
18:00
Quesa Wrappers (was Re: If you're on drugs)
,
Joseph J. Strout
,
17:30
Re: QuesaWrappersDocs
,
Joseph J. Strout
,
17:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Lars Jensen
,
17:30
low-level access to points, lines, etc.
,
Joseph J. Strout
,
17:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Chris Dillman
,
17:30
QuesaWrappersDocs
,
Joseph Nastasi
,
17:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Frank C
,
17:00
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Chris Dillman
,
16:00
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Joseph Nastasi
,
16:00
RE: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lynn Fredricks
,
15:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Chris Dillman
,
15:30
Re: Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Chris Dillman
,
14:30
Re: frame rates
,
Chris Dillman
,
12:30
Re: frame rates
,
Asher Dunn
,
12:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Spea
,
Asher Dunn
,
12:00
Re: frame rates
,
Rasmus Lindén
,
06:30
February 20, 2004
Re: frame rates
,
Asher Dunn
,
18:30
Value Games are Real Business (was RE: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One)
,
Lynn Fredricks
,
18:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One
,
Chris Dillman
,
17:00
Re: frame rates
,
Seth Willits
,
17:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One
,
rdswes
,
17:00
Re: frame rates
,
Frank C
,
16:30
Re: [OFF] ATI SmartShader Demos
,
Kevin Ballard
,
16:30
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Joseph Nastasi
,
15:30
Re: The Ancient One Barks :-)
,
Ben Lilburne
,
15:30
Re: frame rates
,
Seth Willits
,
15:00
Re: frame rates
,
Frank C
,
14:00
Re: OpenGL blending
,
Frank C
,
14:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Seth Willits
,
14:00
Re: If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Joseph J. Strout
,
13:30
Re: I am looking for someone to collaborate with.
,
Joseph J. Strout
,
13:30
Oops, poor use of commas
,
Tonio Loewald
,
13:30
If you're on drugs, Quesa looks pretty good, was Re: The Ancient One Speaks
,
Tonio Loewald
,
13:30
I am looking for someone to collaborate with.
,
Steve Binch
,
13:00
Re: frame rates
,
Joseph J. Strout
,
10:00
Re: The Ancient One Barks :-)
,
Joseph Nastasi
,
09:00
frame rates
,
Nick Lockwood
,
07:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Nick Lockwood
,
07:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Ben Lilburne
,
01:30
February 19, 2004
Re: Subject: Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph J. Strout
,
22:30
Subject: Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Tonio Loewald
,
21:30
Re: OpenGL blending
,
Nick Lockwood
,
20:30
Re: OpenGL blending
,
Nick Lockwood
,
20:30
Re: OpenGL blending
,
Asher Dunn
,
18:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Asher Dunn
,
18:00
Re: Obfuscation
,
Chris Dillman
,
14:30
Re: Obfuscation
,
Lars Jensen
,
14:30
Obfuscation
,
David Popoff
,
14:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph J. Strout
,
12:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Chris Dillman
,
12:00
Re: Curiouser and curiouser (Re: OpenGL Blending)
,
Nick Lockwood
,
12:00
Re: Curiouser and curiouser (Re: OpenGL Blending)
,
Chris Dillman
,
11:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph J. Strout
,
11:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph Nastasi
,
10:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph J. Strout
,
09:30
Curiouser and curiouser (Re: OpenGL Blending)
,
Nick Lockwood
,
09:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph Nastasi
,
08:30
OpenGL blending
,
Nick Lockwood
,
08:30
(Ann) MazeGame Source now available
,
Nick Dabner
,
06:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Chris Dillman
,
01:00
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Seth Willits
,
00:00
February 18, 2004
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Chris Dillman
,
23:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Seth Willits
,
23:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph Nastasi
,
21:30
Re: The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Seth Willits
,
20:30
Re: Bugs Tracking?
,
Joseph J. Strout
,
16:00
Re: Bugs Tracking?
,
Chris Dillman
,
16:00
The Ancient One Speaks :-) WAS: Re: opengl and quaterions
,
Joseph Nastasi
,
15:30
Re: Bugs Tracking?
,
Joseph Nastasi
,
15:30
Bugs Tracking?
,
Chris Dillman
,
15:30
Re: opengl and quaterions
,
Joseph Nastasi
,
15:00
Re: opengl and quaterions
,
Nick Lockwood
,
12:00
Re: opengl and quaterions
,
Joseph J. Strout
,
09:00
Re: opengl and quaterions
,
Asher Dunn
,
07:30
February 17, 2004
Re: opengl and quaterions
,
Joseph J. Strout
,
23:00
Re: opengl and quaterions
,
Joseph J. Strout
,
23:00
Re: opengl and quaterions
,
Nathan Warden
,
22:30
Re: opengl and quaterions
,
Nick Lockwood
,
22:30
Re: opengl and quaterions
,
Nick Lockwood
,
22:00
Re: opengl and quaterions
,
Joseph J. Strout
,
22:00
Re: opengl and quaterions
,
Nathan Warden
,
21:30
Re: opengl and quaterions
,
Nick Lockwood
,
21:00
Re: opengl and quaterions
,
Joseph J. Strout
,
19:30
opengl and quaterions
,
Asher Dunn
,
19:30
February 15, 2004
Re: Stupid question, but...
,
Thomas Cunningham
,
22:00
Re: Y collision in the Simple FPS project
,
Rasmus Lindén
,
11:30
February 14, 2004
Re: Stupid question, but...
,
Daniel Lurie
,
16:00
Re: Stupid question, but...
,
Joseph J. Strout
,
13:00
Re: Stupid question, but...
,
Seth Willits
,
12:00
Stupid question, but...
,
Daniel Lurie
,
10:30
February 13, 2004
Re: [OFF] ATI SmartShader Demos
,
Seth Willits
,
23:00
Re: [OFF] ATI SmartShader Demos
,
Lars Jensen
,
23:00
[OFF] ATI SmartShader Demos
,
Seth Willits
,
18:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
12:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
12:30
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
09:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
09:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
09:00
Re: Y collision in the Simple FPS project
,
Joseph J. Strout
,
09:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
09:00
Spuds in SW
,
Seth Willits
,
02:30
February 12, 2004
Re: Moving an RB3DSpace around
,
Frank C
,
18:30
Re: Y collision in the Simple FPS project
,
Nick Lockwood
,
18:00
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
17:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
Y collision in the Simple FPS project
,
Rasmus Lindén
,
16:00
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
08:30
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
08:00
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
08:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
08:00
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
08:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
07:30
February 11, 2004
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
23:00
Re: Moving an RB3DSpace around
,
Frank C
,
18:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
15:00
More ImageWell Trouble
,
Nick Bastin
,
00:00
February 10, 2004
Image well drop in
,
Nick Bastin
,
22:30
Re: Quesa Optimizations etc.
,
Seth Willits
,
12:30
Re: openGL declares
,
Seth Willits
,
12:00
Re: Quesa Optimizations etc.
,
Frank C
,
11:30
Re: Quesa Optimizations etc.
,
Chris Dillman
,
11:30
Re: openGL declares
,
Frank C
,
11:30
Re: Quesa Optimizations etc.
,
Joseph J. Strout
,
11:30
Quesa Optimizations etc.
,
Chris Dillman
,
11:00
Re: openGL declares
,
John Balestrieri
,
11:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
10:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Joseph J. Strout
,
09:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Adrian Harris
,
07:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
03:00
Re: openGL declares
,
Nick Lockwood
,
02:30
Re: openGL declares
,
Nick Bastin
,
01:00
Re: openGL declares
,
Frank C
,
01:00
February 09, 2004
Re: Offworld (was Re: Eclipse (was Re: Moving an RB3DSpace around))
,
Seth Willits
,
23:00
Re: Offworld (was Re: Eclipse (was Re: Moving an RB3DSpace around))
,
Nick Lockwood
,
22:30
Re: openGL declares
,
Nick Lockwood
,
22:30
Re: Moving an RB3DSpace around
,
Thomas Cunningham
,
21:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
18:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
16:00
Re: openGL declares
,
Seth Willits
,
13:30
Re: Eclipse (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
13:30
Re: Eclipse (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
12:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Joseph J. Strout
,
12:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
12:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
12:30
Re: Offworld (was Re: Eclipse (was Re: Moving an RB3DSpace around))
,
Joseph J. Strout
,
12:30
Re: openGL declares
,
Frank C
,
12:30
Re: openGL declares
,
Nick Lockwood
,
11:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
11:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Frank C
,
10:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Frank C
,
09:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Lars Jensen
,
09:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Frank C
,
09:30
Re: openGL declares
,
Asher Dunn
,
09:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
09:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
09:00
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
09:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
08:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
08:30
Re: Eclipse (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
08:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
08:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
08:30
Re: openGL declares
,
Nick Lockwood
,
08:00
Re: openGL declares
,
Nick Lockwood
,
08:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Franco Vaccari
,
03:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Lars Jensen
,
02:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Seth Willits
,
02:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
02:00
Re: Quicktime-loaded pictures looking a bit....odd...
,
Seth Willits
,
01:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
01:30
Re: Moving an RB3DSpace around
,
Thomas Cunningham
,
01:30
Re: Quicktime-loaded pictures looking a bit....odd...
,
Lars Jensen
,
01:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
01:30
Quicktime-loaded pictures looking a bit....odd...
,
Nick Bastin
,
01:00
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
00:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
00:30
Re: hex grid
,
Lars Jensen
,
00:00
February 08, 2004
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
23:30
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
23:30
Offworld (was Re: Eclipse (was Re: Moving an RB3DSpace around))
,
Seth Willits
,
23:30
Re: Moving an RB3DSpace around
,
Frank C
,
23:00
Re: Moving an RB3DSpace around
,
Frank C
,
23:00
Re: openGL declares
,
Frank C
,
23:00
Re: Moving an RB3DSpace around
,
Frank C
,
23:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
22:00
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
21:00
Re: profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
21:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
21:00
Re: Moving an RB3DSpace around
,
Chris Dillman
,
21:00
Re: Moving an RB3DSpace around
,
Chris Dillman
,
21:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
21:00
Eclipse (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
21:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
21:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
19:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
18:30
Re: openGL declares
,
Asher Dunn
,
18:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
18:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
18:30
Re: Moving an RB3DSpace around
,
Seth Willits
,
17:30
Re: Moving an RB3DSpace around
,
Seth Willits
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
17:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:30
Re: Moving an RB3DSpace around
,
Frank C
,
17:30
Re: openGL declares
,
Frank C
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Frank C
,
17:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Frank C
,
17:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
17:00
openGL declares
,
Asher Dunn
,
17:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Asher Dunn
,
17:00
Re: Moving an RB3DSpace around
,
Seth Willits
,
15:00
Re: Moving an RB3DSpace around
,
Frank C
,
14:30
Re: hex grid
,
Will Leshner
,
14:30
re: hex grid
,
Chris Malumphy
,
14:00
profiling & optimizing Rb3D (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
14:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
13:30
Re: Moving an RB3DSpace around
,
Chris Dillman
,
12:00
Re: Moving an RB3DSpace around
,
Chris Dillman
,
12:00
Re: Moving an RB3DSpace around
,
Chris Dillman
,
11:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
11:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Chris Dillman
,
11:30
February 07, 2004
re: Hex Grid
,
Chris Malumphy
,
20:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Frank C
,
18:30
Re: Hex Grid
,
Will Leshner
,
18:00
Re: Moving an RB3DSpace around
,
James Noe
,
18:00
Re: Moving an RB3DSpace around
,
Thomas Cunningham
,
18:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Ben Lilburne
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Ben Lilburne
,
17:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Frank C
,
17:00
Re: Moving an RB3DSpace around
,
Frank C
,
16:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
16:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
16:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
16:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
16:00
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Ben Lilburne
,
15:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Ben Lilburne
,
15:30
Re: 3D overlays (was Re: Moving an RB3DSpace around)
,
Seth Willits
,
15:30
3D overlays (was Re: Moving an RB3DSpace around)
,
Joseph J. Strout
,
15:00
Re: Hex Grid
,
Joseph J. Strout
,
15:00
Re: Hex Grid
,
Nick Bastin
,
11:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
10:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
10:30
Hex Grid
,
Chris Malumphy
,
09:00
February 06, 2004
Re: Moving an RB3DSpace around
,
Seth Willits
,
14:00
Re: Moving an RB3DSpace around
,
Joseph J. Strout
,
14:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
14:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
14:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
14:00
Re: Moving an RB3DSpace around
,
Joseph J. Strout
,
14:00
Re: Moving an RB3DSpace around
,
Joseph J. Strout
,
13:30
Re: Moving an RB3DSpace around
,
Lars Jensen
,
12:30
Re: Moving an RB3DSpace around
,
Seth Willits
,
12:00
Re: Moving an RB3DSpace around
,
Seth Willits
,
12:00
Re: turn towards
,
Asher Dunn
,
10:30
Re: turn towards
,
Asher Dunn
,
10:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
10:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
10:00
Re: turn towards
,
Asher Dunn
,
10:00
Re: Moving an RB3DSpace around
,
Asher Dunn
,
08:00
[OT] [RBD] A change in the publishing schedule
,
Tim Lisauskas
,
03:30
February 05, 2004
Re: turn towards
,
Lars Jensen
,
20:00
Re: Moving an RB3DSpace around
,
Seth Willits
,
20:00
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
19:30
Re: turn towards
,
Joseph J. Strout
,
15:00
Re: turn towards
,
Asher Dunn
,
14:30
Re: Moving an RB3DSpace around
,
Joseph J. Strout
,
12:30
Re: Moving an RB3DSpace around
,
Joseph J. Strout
,
12:30
Re: Moving an RB3DSpace around
,
Seth Willits
,
11:30
Re: Planet icons
,
Seth Willits
,
11:30
Re: Moving an RB3DSpace around
,
Asher Dunn
,
11:00
Re: turn towards
,
Joseph J. Strout
,
10:00
Re: turn towards
,
Asher Dunn
,
09:30
Re: Planet icons
,
Lars Jensen
,
02:00
RE: Planet icons
,
Ram Kumar
,
02:00
Re: Planet icons
,
Seth Willits
,
00:00
Re: Planet icons
,
Lars Jensen
,
00:00
February 04, 2004
Re: turn towards
,
Joseph J. Strout
,
15:00
Re: Planet icons
,
Seth F. Duke
,
15:00
Re: turn towards
,
Seth Willits
,
14:00
Re: turn towards
,
Asher Dunn
,
13:30
Re: turn towards
,
Asher Dunn
,
13:00
Re: Planet icons
,
Asher Dunn
,
13:00
Re: turn towards
,
Joseph J. Strout
,
12:00
Re: turn towards
,
Seth Willits
,
10:30
Re: Planet icons
,
Seth Willits
,
10:30
Planet icons
,
Jorge Duran-Ballen
,
10:00
turn towards
,
Asher Dunn
,
09:30
Re: Moving an RB3DSpace around
,
Nick Lockwood
,
08:30
February 01, 2004
Re: Moving an RB3DSpace around
,
Chris Dillman
,
18:30
Fwd: Moving an RB3DSpace around
,
Nils Raschke
,
02:00
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