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Fwd: (ANN) MazeGame Source v1.1 released

To: REALbasic Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: Fwd: (ANN) MazeGame Source v1.1 released
From: Nick Dabner <dabner at optusnet dot com dot au>
Date: Tue, 24 Feb 2004 18:34:55 +1100


Begin forwarded message:

From: Nick Dabner <dabner-at-optusnet.com.au>
Date: 23 February 2004 7:49:32 AM
To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: (ANN) MazeGame Source v1.1 released


On 23/02/2004, at 1:00 AM, REALbasic Games wrote:

Subject: Re: (ANN) MazeGame Source v1.1 released
From: "John Tsombakos" <johnts at charter dot net>
Date: Sun, 22 Feb 2004 00:58:46 -0500


Wow. It really acts funky on my machine. RB 5.2.1, OS X 10.3.2, Dual
2ghz G5, Radeon 9600.

First, it doesn't run in the IDE. I get an error: OutOfBoundsException
in Maze.checkbounds.

I build the application and run it and it does run. But. It must be
sucking up all CPU power, as the fans in my G5 ramp up to wind tunnel
speed. And the colors of the maze are all rainbow. And the speed is
uncontrollable. I'll try poking around to see what I can see.

jt

Hmm...That is strange. I have developed it on a range of machines from a powerbook 3400c, OS 9 on RB 4.5 to my current ibook G3/800 with RB 10.3.2 without similar issues. Definately shouldn't be an out of bounds exception there. Haven't really looked at the code for months, but that area has been unchanged for nearly a year.

With regards to sucking up all the CPU power, I am not surprising. It runs in a very tight loop in order to get maximum speed out of Quesa. I did make some changes to remove some components of the time-based movement as it was buggy. Perhaps this would explain why it is so uncontrollable (fast?). The maze should not be the colours of the rainbox, although the floor does seem to move between blue and green at times.

Anyone else have similar issues?

Nick

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