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RE: Once bitten, twice debunked (was: Five Reasons...)

To: "'REALbasic Games'" <REALbasic-Games at lists dot realsoftware dot com>
Subject: RE: Once bitten, twice debunked (was: Five Reasons...)
From: "Lynn Fredricks" <fci at europa dot com>
Date: Wed, 25 Feb 2004 13:13:06 -0800
Importance: Normal
> >> I agree with you on that point. Not that Meshwork isn't worthwhile,
> >> but that there aren't many modelers that support it. The 
> 3D world is  
> >> so full of formats it's gross, but RB should support one 
> that's as  
> >> widely supported as possible.
> >
> > Well, RB's not providing the model support; Quesa/QD3D is.
> 
> Ahh, but they should be the same to me :)

3DS is ugly but its about the most universal format there is for 3D. Some
apps also accept OBJ as a "standard" (for example, at its heart, Poser uses
OBJ geometry), but most modellers support exporting 3DS format. 3D Studio
MAX also produces .max files which contain more information.

Best regards,


Lynn Fredricks
President
Proactive International, LLC

http://www.proactive-intl.com 



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