realbasic-games
[Top] [All Lists]

Re: 3D graphics in RealBasic

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: 3D graphics in RealBasic
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Thu, 26 Feb 2004 02:18:45 -0500
References: <20040225222132 dot 9A22B26B6C at email dot engr dot smu dot edu> <F20508F0-6820-11D8-A976-000A95B1A710 at engr dot smu dot edu>
Without high level scene graph management and "object" support, OpenGL is next to useless for game dev. Not to mention no collision support... Imagine something like the Rb Graphics object that can draw in 3D and you get an idea of what raw OpenGL is. Trust me, we may not like Quesa, but it was the logical choice for Rb without investing 1000s of man hours to reinvent the wheel.

That said, I've been working on the high level stuff in Rb for a *very* long time & if Rb one day is able to compile Rb plugins, I will share what I'm working on. Others are working on the same things using OpenGL at this very moment and I think all of them know that OpenGL all by itself is not going to solve anyone's problems. If you want OpenGL now, there's nothing to stop you from downloading a project with practically every OpenGL declare and you can start programming away. I can (thankfully) attest that Rb will get in your way! :)

Mr. John

On Feb 26, 2004, at 12:59 AM, paul scott wrote:

I humbly submit, that perhaps OpenGL would have been a better choice for 3d graphics support in RB. 3d graphics tend to be used by the game dev community, and the technical community. In game dev, we tend to lean toward opengl, because it's well supported on all serious platforms. Speed is another plus. If you can get an accelerated context, you can make some flashy stuff. I like the simple wrappers that Rb3d puts on things. The drawing canvas's find object stuff is pretty cool. Built in classes for vectors and quaternions are also nifty. RB is not an attractive game dev platform, to me, because of a lack of built in opengl support. I mean, quesa is already sitting atop opengl.. how hard could it be guys?

perhaps, if interested parties just submitted formal feature requests...

A quick search shows there is an open feature request for this.
Vote.
http://support.realsoftware.com/feedback/viewreport.php? reportid=adqmqrgx


- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>



- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>