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Re: Once bitten, twice debunked (was: Five Reasons...)

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Once bitten, twice debunked (was: Five Reasons...)
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Thu, 26 Feb 2004 01:24:13 -0600
References: <200402250903386 dot SM00880 at lists dot realsoftware dot com> <4B4AD60C-67C8-11D8-84EF-000393CD62A8 at onetworedblue dot com> <911B991B-67EF-11D8-9D52-000A95A0549A at earthlink dot net>
I picked up a tool just a while back called DarkBASIC. It's basically just an interface for working with DirectX that uses a variation of the BASIC language, but it is so easy to work with and is very feature rich. I can easily do collision detection, use 3D models with bones, import full 3D maps, use multiple lighting, fog, particle effects, pixel and vertex shaders, use joysticks with force feedback, DirectSound (3D sound), etc. etc.

The smooth way all of these features are wrapped up in DarkBASIC is what I'd like to see in RB.

For those interested in DarkBASIC you can get info and demos of games made with DarkBASIC from the company site at http://darkbasicpro.thegamecreators.com/ Alas, it is Windows only and that is it's biggest negative point.

BTW both Jmagic and Blitz basic are supposed to come to mac...
But who really knows when...

--
Email: chrisd at plaidworld dot com
iChat / AIM: crackbunny at mac dot com

Buy Art : http://www.starbounce.com
Listen to Music: http://www.trance-o-matic.com
Play Games: Plaid World Studios http://www.plaidworld.com
Learn game programming at http://www.idevgames.com
Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis




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