On Feb 29, 2004, at 4:05 AM, Nick Lockwood wrote:
On 28 Feb 2004, at 22:56, Daniel Lurie wrote:
Can someone explain this to me?
I am working on a little game. I'm using a canvas control for
drawing. The Carbon build maxes at 30 fps, but the Classic one
maxes at 45. Now, I have useoldrenderer set to true everywhere I
could think of setting it. Is there anything else I could do to
lessen the difference?
What are you doing in regard to double buffering? In classic you
need to double buffer manually by drawing your graphics to a
picture before displaying them in the canvas. In Carbon this is not
necessary.
I do all my drawing to a picture called buffer, the I use
drawpicture to draw it to the Canvas. When you say this isn't
necessary in Carbon, do you Mean Carbon running under X only?
Yes
--
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