Writing Games with REALbasic (date)
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March 31, 2004
Re: Rotating Object About Point
,
Seth Willits
,
18:00
Re: Rotating Object About Point
,
Frank C
,
17:30
Rotating Object About Point
,
Seth Willits
,
17:30
re sprite surface speed
,
K-werkx Inc. Sales
,
16:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Frank C
,
16:30
Re: Mach O vs PEF
,
Aaron Ballman
,
16:30
Mach O vs PEF
,
K-werkx Inc. Sales
,
16:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Joseph Nastasi
,
16:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
John Balestrieri
,
14:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Joseph Nastasi
,
14:00
Re: 5.2 vs 5.5 sprite surface speed
,
Joseph J. Strout
,
14:00
Re: 5.2 vs 5.5 sprite surface speed
,
Seth Willits
,
14:00
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Joseph Nastasi
,
14:00
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
John Balestrieri
,
13:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Frank C
,
13:30
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
German W. Bauer
,
10:30
Re: Project idea: Generic Multiplayer Game Room
,
Kevin Ballard
,
07:00
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Kevin Ballard
,
07:00
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
John Balestrieri
,
03:00
Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
,
Ben Lilburne
,
03:00
[ANN] SuperSpriteSurface 1.0b1 RELEASED
,
John Balestrieri
,
02:00
March 30, 2004
Re: 5.2 vs 5.5 sprite surface speed
,
Killobit
,
21:30
Re: 5.2 vs 5.5 sprite surface speed
,
Seth Willits
,
18:30
Re: 5.2 vs 5.5 sprite surface speed
,
Joseph J. Strout
,
17:30
Re: 5.2 vs 5.5 sprite surface speed
,
Seth Willits
,
17:30
Re: 5.2 vs 5.5 sprite surface speed
,
Joseph J. Strout
,
17:00
Re: No filtering on a RB3D texture
,
Joseph J. Strout
,
17:00
Re: 5.2 vs 5.5 sprite surface speed
,
Seth Willits
,
16:30
Re: 5.2 vs 5.5 sprite surface speed
,
Joseph J. Strout
,
16:30
Re: Anyone Have GL texture loading code?
,
Chris Dillman
,
15:30
5.2 vs 5.5 sprite surface speed
,
K-werkx Inc. Sales
,
14:30
Re: No filtering on a RB3D texture
,
John Balestrieri
,
14:30
Re: Collections vs. Linked Lists
,
Joseph J. Strout
,
09:30
Re: No filtering on a RB3D texture
,
Joseph J. Strout
,
09:30
Anyone Have GL texture loading code?
,
Chris Dillman
,
02:00
March 29, 2004
Re: opengl camera troubles
,
Thomas Cunningham
,
20:30
Re: No filtering on a RB3D texture
,
Frank C
,
20:30
Re: No filtering on a RB3D texture
,
Rasmus Lindén
,
19:00
Re: No filtering on a RB3D texture
,
Frank C
,
18:30
Re: opengl camera troubles
,
Nick Lockwood
,
18:30
Re: opengl camera troubles
,
Nick Lockwood
,
18:00
No filtering on a RB3D texture
,
Rasmus Lindén
,
18:00
Re: opengl camera troubles
,
Nick Lockwood
,
17:30
Re: Collections vs. Linked Lists
,
Will Leshner
,
17:30
Collections vs. Linked Lists
,
Stan Rosenbaum
,
17:00
Re: Camera and Objects nil on OS 9
,
Frank C
,
16:00
Camera and Objects nil on OS 9
,
Toon Van Acker
,
11:30
March 28, 2004
Re: opengl camera troubles
,
Asher Dunn
,
16:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Malcolm McQuoid
,
02:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Killobit
,
02:00
March 27, 2004
Re: opengl camera troubles
,
Thomas Cunningham
,
20:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Ryan Dary
,
19:30
Re: Interface Advice
,
William Squires
,
19:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Seth Willits
,
18:30
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Seth Willits
,
18:30
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Ryan Dary
,
18:30
Re: Interface Advice
,
Asher Dunn
,
18:30
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Ryan Dary
,
18:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Seth Willits
,
17:30
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Ryan Dary
,
17:30
Re: Interface Advice
,
Greg Gillis
,
15:30
Re: Interface Advice
,
Eric Hoaglin
,
15:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Seth Willits
,
14:30
Re: Interface Advice
,
William Squires
,
10:00
Interface Advice
,
Greg Gillis
,
09:00
Re: Sprite Surface Bug Confirmed for Mac OS X
,
Greg Gillis
,
09:00
Re: opengl camera troubles
,
Asher Dunn
,
07:30
Sprite Surface Bug Confirmed for Mac OS X
,
Killobit
,
05:00
March 26, 2004
Re: Re: Array of Objects?
,
Stan Rosenbaum
,
10:00
Re: Abstract Classes
,
Seth Willits
,
02:30
Re: Sources for Sprites
,
Seth Willits
,
02:30
Re: Sources for Sprites
,
Chris Dillman
,
02:00
Abstract Classes
,
Mark Lubratt
,
01:30
Sources for Sprites
,
Mark Lubratt
,
01:30
March 25, 2004
Re: Array of Objects?
,
Nick Lockwood
,
18:30
Array of Objects?
,
Stan Rosenbaum
,
18:00
Re: Project idea: Generic Multiplayer Game Room
,
Lars Jensen
,
16:30
March 24, 2004
Re: opengl camera troubles
,
Thomas Cunningham
,
20:30
March 23, 2004
Re: opengl camera troubles
,
Chris Dillman
,
12:00
opengl camera troubles
,
Asher Dunn
,
12:00
March 22, 2004
Re: I've Got the Feedback Requests to Improve RB3D Performance.
,
Joseph Nastasi
,
20:30
Re: I've Got the Feedback Requests to Improve RB3D Performance.
,
Robert Steely
,
19:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Robert Steely
,
19:30
Re: Project idea: Generic Multiplayer Game Room
,
Asher Dunn
,
16:00
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Asher Dunn
,
16:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph J. Strout
,
15:30
I've Got the Feedback Requests to Improve RB3D Performance.
,
Frank C
,
15:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
15:30
SuperSpriteSurface Documentation Posted
,
John Balestrieri
,
14:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph J. Strout
,
14:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
13:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
13:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph Nastasi
,
10:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph J. Strout
,
07:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph J. Strout
,
07:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Nick Lockwood
,
05:30
March 21, 2004
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
23:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
23:00
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
19:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Nick Lockwood
,
19:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
19:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Nick Lockwood
,
19:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Chris Dillman
,
18:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Frank C
,
17:00
RE: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Lynn Fredricks
,
13:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Chris Dillman
,
13:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
12:00
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Lars Jensen
,
11:30
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Nick Lockwood
,
11:00
Re: Project idea: Generic Multiplayer Game Room
,
Lars Jensen
,
11:00
Re: Project idea: Generic Multiplayer Game Room
,
Joseph J. Strout
,
11:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Lars Jensen
,
11:00
Re: Who's Got the Feedback Request to Improve RB3D Performance?
,
Joseph Nastasi
,
10:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Joseph Nastasi
,
10:00
Who's Got the Feedback Request to Improve RB3D Performance?
,
Robert Steely
,
08:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
05:00
Re: Project idea: Generic Multiplayer Game Room
,
Amy Barnes
,
03:30
March 20, 2004
Re: Renegades
,
John Jobe
,
21:00
Re: Renegades
,
Joseph J. Strout
,
20:00
Re: Renegades
,
Robert Steely
,
17:30
Re: Renegades
,
Nick Lockwood
,
17:00
Re: texture mapping in opengl
,
Nick Lockwood
,
17:00
Re: Renegades
,
John Jobe
,
17:00
Sorry about the multiple resend to the list.
,
Stan Rosenbaum
,
16:30
RE:FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Stan Rosenbaum
,
16:30
Re: FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Frank C
,
16:30
Re: Renegades
,
Joseph J. Strout
,
16:00
Re: texture mapping in opengl
,
Chris Dillman
,
15:30
Re: [wrong list] getFolderItem returns Nil
,
Frank C
,
14:30
Re: [wrong list] getFolderItem returns Nil
,
Asher Dunn
,
14:30
[wrong list] getFolderItem returns Nil
,
Asher Dunn
,
14:00
Re: texture mapping in opengl
,
Asher Dunn
,
13:30
Re: Animation is slow on first run
,
Lars Jensen
,
12:30
Re: REALbasic-Games Digest #261
,
KamaShin
,
12:30
RE:FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Stan Rosenbaum
,
10:00
RE:FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Stan Rosenbaum
,
10:00
Re: Renegades (was Re: openGL questions)
,
Rasmus Lindén
,
09:30
Re: Renegades (was Re: openGL questions)
,
Asher Dunn
,
09:00
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Asher Dunn
,
09:00
Re: Renegades
,
Rasmus Lindén
,
09:00
Renegades
,
John Jobe
,
09:00
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
08:30
Re: Project idea: Generic Multiplayer Game Room
,
Toon Van Acker
,
01:00
March 19, 2004
Re: Cursors
,
Seth Willits
,
17:00
Project idea: Generic Multiplayer Game Room
,
Joseph J. Strout
,
16:30
Re: Cursors
,
Amy Barnes
,
16:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Joseph Nastasi
,
15:00
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
15:00
Re: RB3D OpenGL thing
,
Rasmus Lindén
,
15:00
Re: RB3D OpenGL thing
,
Rasmus Lindén
,
14:30
Re: Tactics Engine Update and Speed Issues.
,
Frank C
,
14:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Frank C
,
14:30
RB3D OpenGL thing
,
Rasmus Lindén
,
14:30
Re: Quesa vs OpenGL WAS: Tactics Engine Update and Speed Issues.
,
Lars Jensen
,
11:30
Here is what Im going to try.
,
Chris Dillman
,
11:30
Re: Animation is slow on first run
,
Joseph Nastasi
,
11:30
Re: Animation is slow on first run
,
Asher Dunn
,
11:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph Nastasi
,
10:30
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
10:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
10:00
Re: FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Joseph J. Strout
,
09:30
FMODWrapper and Quaternion.Transform() [sort of a math question]
,
Stan Rosenbaum
,
09:30
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
09:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
09:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
09:00
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
05:00
Re: Tactics Engine Update and Speed Issues.
,
Thomas Cunningham
,
03:00
Re: low-level access to points, lines, etc.
,
Nick Lockwood
,
03:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
01:30
Re: low-level access to points, lines, etc.
,
Chris Dillman
,
01:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
01:00
Re: Animation is slow on first run
,
Chris Dillman
,
01:00
Re: Tactics Engine Update and Speed Issues.
,
Frank C
,
01:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
01:00
Re: Tactics Engine Update and Speed Issues.
,
Lars Jensen
,
00:30
March 18, 2004
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
21:30
Re: low-level access to points, lines, etc.
,
Joseph J. Strout
,
21:00
Re: low-level access to points, lines, etc.
,
Nick Lockwood
,
21:00
Re: Animation is slow on first run
,
Joseph J. Strout
,
21:00
Re: low-level access to points, lines, etc.
,
Kevin Ballard
,
21:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
21:00
Animation is slow on first run
,
KamaShin
,
19:30
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
19:00
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
19:00
Re: Tactics Engine Update and Speed Issues.
,
Seth Willits
,
18:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
18:00
Re: Tactics Engine Update and Speed Issues.
,
Nick Lockwood
,
17:30
Re: texture mapping in opengl
,
Nick Lockwood
,
17:30
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
17:00
texture mapping in opengl
,
Asher Dunn
,
16:30
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
15:30
Re: Tactics Engine Update and Speed Issues.
,
Frank C
,
15:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
15:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
15:00
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
14:30
Re: [wrong list] sql update
,
Asher Dunn
,
14:30
[wrong list] sql update
,
Asher Dunn
,
14:30
Re: Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
14:00
Re: Tactics Engine Update and Speed Issues.
,
Frank C
,
14:00
Re: Tactics Engine Update and Speed Issues.
,
Joseph J. Strout
,
13:30
Re: Tactics Engine Update and Speed Issues.
,
Frank C
,
13:00
Re: Controlling Speech Manager
,
Hugh Bayer
,
13:00
Tactics Engine Update and Speed Issues.
,
Chris Dillman
,
12:00
Re: Controlling Speech Manager
,
Frank Bitterlich
,
09:30
Re: Cursors
,
Nick Lockwood
,
05:30
Re: Cursors
,
Amy Barnes
,
02:00
Re: openGL questions
,
Chris Dillman
,
02:00
Re: Cursors
,
Seth Willits
,
01:00
Cursors
,
Amy Barnes
,
00:30
March 17, 2004
Re: openGL questions
,
Paul Scott
,
22:00
Controlling Speech Manager
,
Hugh Bayer
,
20:00
Re: Controlling Speech Manager
,
Hugh Bayer
,
18:00
Re: Controlling Speech Manager
,
Frank Bitterlich
,
13:30
Re: Invincible robots Was: Re: Renegades (was Re: openGL questions)
,
Frank C
,
13:00
Controlling Speech Manager
,
Hugh Bayer
,
12:30
Re: Killer Light Bulbs (was Re: Renegades)
,
Jeff Quan
,
11:30
Re: CVS
,
Will Leshner
,
10:30
CVS
,
Lars Jensen
,
10:00
Re: Invincible robots Was: Re: Renegades (was Re: openGL questions)
,
Joseph J. Strout
,
09:00
Invincible robots Was: Re: Renegades (was Re: openGL questions)
,
William Squires
,
08:30
March 16, 2004
Re: Renegades (was Re: openGL questions)
,
Joseph J. Strout
,
22:00
Renegade trees (was Re: openGL questions)
,
Joseph J. Strout
,
22:00
Re: Renegades (was Re: openGL questions)
,
Nick Lockwood
,
21:30
Re: Renegades (was Re: openGL questions)
,
Nick Lockwood
,
21:30
Re: openGL questions
,
Nick Lockwood
,
21:30
Re: openGL questions
,
Nick Lockwood
,
21:30
Re: Renegades (was Re: openGL questions)
,
Lars Jensen
,
21:00
Re: openGL questions
,
Jeff Quan
,
20:00
Re: Renegades (was Re: openGL questions)
,
Joseph J. Strout
,
20:00
Re: Renegades (was Re: openGL questions)
,
Rasmus Lindén
,
19:00
Re: Renegades (was Re: openGL questions)
,
Lars Jensen
,
18:30
Re: Renegades (was Re: openGL questions)
,
Rasmus Lindén
,
16:00
Re: Renegades (was Re: openGL questions)
,
Chris Dillman
,
15:30
Renegades (was Re: openGL questions)
,
Joseph J. Strout
,
15:30
Re: openGL questions
,
Lars Jensen
,
15:00
Re: openGL questions
,
Lars Jensen
,
15:00
Renegades Quirks (was Re: openGL questions)
,
Frank C
,
15:00
Re: openGL questions
,
Joseph J. Strout
,
14:00
Re: openGL questions
,
Nick Lockwood
,
13:30
Re: openGL questions
,
Nick Lockwood
,
13:30
Re: openGL questions
,
Asher Dunn
,
13:30
Re: openGL questions
,
Nick Lockwood
,
13:30
Re: openGL questions
,
Asher Dunn
,
13:30
Re: openGL questions
,
Asher Dunn
,
13:30
Re: openGL questions
,
Asher Dunn
,
11:30
Re: Clone Object function?
,
Joseph J. Strout
,
11:00
Re: Clone Object function?
,
Nick Lockwood
,
11:00
Re: openGL questions
,
Nick Lockwood
,
11:00
Clone Object function?
,
Chris Dillman
,
11:00
Re: openGL questions
,
Chris Dillman
,
11:00
openGL questions
,
Asher Dunn
,
10:00
Re: How to figure out speed
,
Asher Dunn
,
09:30
Re: How to figure out speed
,
Rasmus Lindén
,
03:30
March 15, 2004
Re: How to figure out speed
,
Nick Lockwood
,
20:00
Re: How to figure out speed
,
Rasmus Lindén
,
18:30
Re: How to figure out speed
,
Joseph J. Strout
,
18:00
How to figure out speed
,
Rasmus Lindén
,
18:00
March 13, 2004
[ANN] Charcoal Design Releases Subscriber And PicTiles
,
Nick Lockwood
,
11:00
March 10, 2004
Re: viability of text MUDs (was Re: editfield performance)
,
Nick Lockwood
,
17:30
Re: viability of text MUDs (was Re: editfield performance)
,
Ben Lilburne
,
01:30
March 09, 2004
Re: viability of text MUDs (was Re: editfield performance)
,
Joseph J. Strout
,
22:00
[Bug] SpriteSurface - Draws Out of Window's Bounds
,
Seth Willits
,
19:00
Re: opengl texture mapping
,
Frank C
,
13:00
March 08, 2004
Re: Animated Model Format
,
Joseph J. Strout
,
15:30
Re: Animated Model Format
,
Joseph J. Strout
,
15:30
Re: Animated Model Format
,
Frank C
,
15:00
Re: Animated Model Format
,
Joseph J. Strout
,
15:00
Re: Animated Model Format
,
Frank C
,
14:30
Re: Yay! (Animated File Formats)
,
Frank C
,
14:30
Re: Animated Model Format
,
Frank C
,
14:30
Re: Animated Model Format
,
Frank C
,
14:30
Re: Yay! (Animated File Formats)
,
Nick Lockwood
,
13:00
Re: Yay! (Animated File Formats)
,
Tonio Loewald
,
12:30
Re: Animated Model Format
,
Nick Lockwood
,
12:30
Re: speech synthesis through declares
,
Hugh Bayer
,
11:00
RE: Yay! (Animated File Formats)
,
Lynn Fredricks
,
11:00
Re: mach-o and opengl
,
Asher Dunn
,
10:30
Re: Animated Model Format
,
Joseph J. Strout
,
09:00
Re: Yay! (Animated File Formats)
,
Joseph J. Strout
,
09:00
Re: Animated Model Format
,
Lars Jensen
,
09:00
Re: speech synthesis through declares
,
Nick Lockwood
,
08:30
Re: Yay! (Animated File Formats)
,
Frank C
,
00:30
Re: Animated Model Format
,
Frank C
,
00:30
March 07, 2004
Yay! (Animated File Formats)
,
Tonio Loewald
,
21:30
Re: speech synthesis through declares
,
Hugh Bayer
,
20:30
Re: Animated Model Format
,
Joseph J. Strout
,
19:30
Re: speech synthesis through declares
,
Joseph J. Strout
,
17:30
Re: Animated Model Format
,
Frank C
,
17:00
Re: Animated Model Format
,
Frank C
,
16:30
speech synthesis through declares
,
Hugh Bayer
,
15:30
Re: Animated Model Format
,
Lars Jensen
,
13:30
Re: Animated Model Format
,
Joseph J. Strout
,
13:00
Re: Animated Model Format
,
Frank C
,
04:30
March 06, 2004
Re: Animated Model Format
,
Joseph J. Strout
,
21:30
Re: mach-o and opengl
,
Frank C
,
17:00
Re: Animated Model Format
,
Frank C
,
17:00
Re: Animated Model Format
,
Frank C
,
17:00
Re: Animated Model Format
,
Frank C
,
17:00
mach-o and opengl
,
Asher Dunn
,
16:00
Re: Animated Model Format
,
Lars Jensen
,
13:00
Re: Animated Model Format
,
Joseph J. Strout
,
11:00
Re: Animated Model Format
,
Jeff Quan
,
10:30
Re: Animated Model Format
,
Joseph J. Strout
,
09:30
Re: Animated Model Format
,
Frank C
,
00:30
Re: Animated Model Format
,
Frank C
,
00:30
Re: Animated Model Format
,
Frank C
,
00:30
March 05, 2004
Re: path finding/AI
,
hoaglin
,
22:00
Re: Animated Model Format
,
Lars Jensen
,
21:30
Re: Animated Model Format
,
Joseph J. Strout
,
19:30
Re: Animated Model Format
,
Joseph J. Strout
,
19:30
Re: Animated Model Format
,
Frank C
,
18:30
Re: Animated Model Format
,
Frank C
,
18:30
Re: Animated Model Format
,
Joseph J. Strout
,
18:00
Re: Animated Model Format
,
Lars Jensen
,
17:30
Re: Animated Model Format
,
Joseph J. Strout
,
17:00
Re: Animated Model Format
,
Frank C
,
16:30
Re: path finding/AI
,
Ben Lilburne
,
16:00
Re: path finding/AI
,
Frank C
,
14:00
Re: Animated Model Format
,
Joseph J. Strout
,
11:30
Re: path finding/AI
,
Asher Dunn
,
11:00
Re: Animated Model Format
,
Asher Dunn
,
11:00
Re: path finding/AI
,
Will Leshner
,
11:00
Re: path finding/AI
,
Asher Dunn
,
11:00
Re: Animated Model Format
,
Joseph J. Strout
,
09:30
March 04, 2004
Re: path finding/AI
,
Frank C
,
15:00
Re: path finding/AI
,
Ben Lilburne
,
15:00
Re: path finding/AI
,
Lars Jensen
,
14:30
Re: path finding/AI
,
Frank C
,
14:00
Re: path finding/AI
,
Joseph J. Strout
,
11:30
Re: path finding/AI
,
Jeff Quan
,
11:00
Re: path finding/AI
,
Joseph J. Strout
,
09:00
Re: path finding/AI
,
Ben Lilburne
,
00:30
March 03, 2004
Re: path finding/AI
,
Lars Jensen
,
23:00
Re: path finding/AI
,
Seth Willits
,
19:30
path finding/AI
,
hoaglin
,
19:30
Sprite Surface Bug
,
hoaglin
,
14:00
[ANN] Preview of RBD 2.4
,
Marc Zeedar
,
13:30
March 02, 2004
Re: 3dmf examples
,
Asher Dunn
,
13:00
Re: 3dmf examples
,
Nick Lockwood
,
10:30
Re: 3dmf examples
,
Joseph J. Strout
,
09:30
Re: 3dmf examples
,
Seth F. Duke
,
09:00
3dmf examples
,
Seth F. Duke
,
08:30
March 01, 2004
Re: Animated Model Format
,
Asher Dunn
,
11:30
Re: Animated Model Format
,
Asher Dunn
,
11:30
Re: Animated Model Format
,
Asher Dunn
,
11:00
Re: Carbon vs. Classic
,
Joseph J. Strout
,
09:30
Re: Animated Model Format
,
Nick Lockwood
,
06:30
Re: Animated Model Format
,
Nick Lockwood
,
06:30
Re: Animated Model Format
,
Nick Lockwood
,
06:30
Re: Animated Model Format
,
Nick Lockwood
,
06:30
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