| To: | "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: opengl camera troubles |
| From: | Chris Dillman <chrisd at plaidworld dot com> |
| Date: | Tue, 23 Mar 2004 11:51:19 -0600 |
| References: | <fc dot 004c566902fc6a89004c566902fc6a89 dot 2fc6be2 at sad17 dot k12 dot me dot us> |
Hello everyone, I'm back with more OpenGL problems. I will explain the problem, and then give the code. The Problem: I have a camera class, and if I move the camera back some so I can see stuff, it doesn't behave as expected. With camera.z at -10, "camera.yaw 0.5 "and "cube_in_the_middle.yaw 0.5" produce the exact same result; the cube spins. With cube.yaw, the cube should spin. With camera.yaw, the cube should seem to move back and forth, because the camera is changing direction, correct? I'm sure my yaw-pitch-roll code is correct. I tested it visually against rb3d before I started working on a camera. The Code (mContext as glContext is a property): mContext.use call mContext.update glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity gluPerspective(45, me.width / me.height, 0.1, 1000) glTranslated(camera.position.x, camera.position.y, camera.position.z) glMultMatrixd(camera.orientation.createMatrix) glMatrixMode(GL_MODELVIEW) glLoadIdentity //draw stuff glFlush For better game speed REMOVE glFlush mContext.swapBuffers Please keep in mind that this is not _exactly_ how I do things. This code is spread over several functions in real life. Why is it doing this? I also have camera.moveForward that is not working correctly. Sub MoveForward(Distance As Double) dim forward as vector3D forward = me.orientation.transform(kVecForward) me.position.add(forward.times(distance)) End Sub This behaves exactly like "camera.position.z = camera.position.z + distance", instead of transforming the forward vector by camera.orientation like it should. What's going on??? Asher - - - Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> -- Email: chrisd at plaidworld dot com iChat / AIM: crackbunny at mac dot com Buy Art : http://www.starbounce.com Listen to Music: http://www.trance-o-matic.com Play Games: Plaid World Studios http://www.plaidworld.com Learn game programming at http://www.idevgames.com Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis - - - Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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