> Thank you. Nick had told me that if the current matrix mode is
> GL_PROJECTION, transform and rotate commands affect the camera.
You're welcome and good, I wish Nick would post here for us all to learn.
;-)
Five transforms in OpenGL
Vertices pass through these three.
1) Viewing Specifies location of camera
2) Modeling Moves objects around the scene
3) Projection Defines the viewing volume
4) Viewport Maps the 2D projection to the rendering window
5) Modelview Combination of viewing and modeling transforms
Must be executed in a specific order.
Thomas C.
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