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Re: opengl camera troubles

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: opengl camera troubles
From: Nick Lockwood <nick at charcoaldesign dot co dot uk>
Date: Tue, 30 Mar 2004 01:09:38 +0100
References: <BC8B53D8 dot 3E74%mauitom at maui dot net> <ADF877E4-81DA-11D8-9956-000A95CDD7B0 at charcoaldesign dot co dot uk>

On 30 Mar 2004, at 00:42, Nick Lockwood wrote:

Five transforms in OpenGL
Vertices pass through these three.
1) Viewing     Specifies location of camera
2) Modeling    Moves objects around the scene
3) Projection  Defines the viewing volume

4) Viewport    Maps the 2D projection to the rendering window
5) Modelview   Combination of viewing and modeling transforms

Must be executed in a specific order.


I don't understand - only 3 and 4 relate to OpenGL constants in any way that I can see.

Correction 3, 4 and 5

Nick


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