On 30 Mar 2004, at 00:42, Nick Lockwood wrote:
Five transforms in OpenGL
Vertices pass through these three.
1) Viewing Specifies location of camera
2) Modeling Moves objects around the scene
3) Projection Defines the viewing volume
4) Viewport Maps the 2D projection to the rendering window
5) Modelview Combination of viewing and modeling transforms
Must be executed in a specific order.
I don't understand - only 3 and 4 relate to OpenGL constants in any
way that I can see.
Correction 3, 4 and 5
Nick
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