On 29-Mar-04, at 7:40 PM, Rasmus Lindén wrote:
On Mar 30, 2004, at 2:15 AM, Frank C wrote:
On 29-Mar-04, at 6:30 PM, Rasmus Lindén wrote:
Greets,
I'm making a 3D game where some things are going to be pixelart,
thus the filtering of the textures when you make a .AddShapePicture
3d shape is very frustrating.
Is there any way to remove this filtering?
A few declares should do it (sorry if line wrapping screws this up):
Thanks, even thought I can't make it work for me(crashes unexpectedly).
Hmmm, I just tested the code I posted and it worked for me...
Make sure you start Quesa first - that is, don't use these declares
until _after_ your RB3DSpace has initialized. It may work from the
RB3DSpace's open event, but you should probably delay it with a timer
to be safe (this goes for any declare that modifies an RB3DSpace). You
will also of course need to change the library name if you're using
Quickdraw3D.
Frank.
- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|