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5.2 vs 5.5 sprite surface speed

To: REALbasic Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: 5.2 vs 5.5 sprite surface speed
From: "K-werkx Inc. Sales" <sales at kwerkx dot com>
Date: Tue, 30 Mar 2004 14:29:19 -0600
I just recently upgraded to 5.5 from 5.2 and I have been working on a game
in my spare time. A recent compile in 5.5 on OS X showed that the frame rate
has dropped to 10 fps from the desired 30 when built for Os x on 5.5. Anyone
else notice a major slow down in 5.5? I head that their were some drawing
changes in 5.5 I also tried 5.5.2b1 and it was also slow.

Granted the architecture of the game is somewhat more complex than just a
sprite surface but I do find such a performance decrease quite strange I
wonder if anyone else has run into this? Then sometimes I think I may be the
only one using sprite surface as opposed to 3d.


The game is based on an extended version of this (In case you wanted to
know):
http://www.kwerkx.com/download/Kwx2dGameRB.html




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