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Re: 5.2 vs 5.5 sprite surface speed

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: 5.2 vs 5.5 sprite surface speed
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 30 Mar 2004 17:00:51 -0600
References: <000501c41695$add0ffb0$2f0e4f18 at kwxgkx5y8sd746> <a05300b05bc8f9dedb8e6 at [10 dot 10 dot 10 dot 237]> <9A8FDD46-8297-11D8-8CB5-000A95A5E76E at freaksw dot com>
At 2:14 PM -0800 3/30/04, Seth Willits wrote:

The SpriteSurface in 5.5 should be faster on OS X, since we no longer do our own double-buffering in that case. However drawing may be slower if you're not using g.UseOldRenderer = true, since we now default to using CoreGraphics even if you're drawing pictures.

Drawing where? In canvases and the window or the SpriteSurface?

Yes.

--
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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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