On Mar 30, 2004, at 3:26 PM, Joseph J. Strout wrote:
lol, that was an exclusive or question. So you're saying I need to
set g.UseOldRenderer to true when using a SpriteSurface? Where?
Wherever you draw in canvases or the window or the SpriteSurface. Or
to say it more succinctly: whenever you draw. (Assuming you want to
use the old renderer because you value speed over CG features.)
Well, how do you tell the SpriteSurface to use the old renderer is what
I'm (poorly) getting at. The SpriteSurface does not have a Graphics
property. Are we supposed to then tell the window to use QuickDraw and
automagically it applies to the SpriteSurface?
Seth Willits
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